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 Importing animals from ZT2

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Paralitian stromeri
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PostSubject: Importing animals from ZT2   Wed Apr 26, 2017 7:18 am

So I was looking through the TMD processing tool thread and I got this thought.
The way I understand that proccesing tool is that it can change from .dae(which can be opened in blender) to .tmd and vice versa.
Also JPOG animals have been imported into Zt2 so the opposite might be possible.
ZT2's animals skins use .dds like JPOG, but the models are either in .nif or .bfb
Both the nif and bfb files have plugins for blender, so I could be possible to open a ZT2 model in blender, save it as .dae, then open the .dae and save it as tmd. Noe I think the problem would be with the bones/nodes or whatever you call these things.
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Troodon
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PostSubject: Re: Importing animals from ZT2   Wed Apr 26, 2017 10:57 am

Good idea but, the final step (Convert DAE to TMD) is done by merging an original TMD with the modified DAE, with which TMD do you plan to combine the DAE of ZT2?
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Paralitian stromeri
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PostSubject: Re: Importing animals from ZT2   Wed Apr 26, 2017 1:26 pm

Well I cant try since I have 32 bit.
I saw a ZT2 tutorial for something called autorigging. It involves getting a new model then resizing the old one so that it becomes smaller and can be literally placed(as it's bones/nodes) into the new one.
But that was done in blender so I am not sure if the same can be done here.
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