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 Mst's: How to distinguish male and female sounds by FTKchuuNINJA from modgenesis

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Rexy12341
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PostSubject: Mst's: How to distinguish male and female sounds by FTKchuuNINJA from modgenesis   Sat Jun 03, 2017 3:47 am

IF THIS IS BREAKING ANY RULES PLEASE DELETE

by FTKchuuNINJA

I know this may be old but, I wanted to share this interesting thing I found out. Did you know that you can change the pitch of any sound at will? Well I had the audacity to try it out. I found it by scrolling through the .inx of each dino and I noticed that some sounds like trex, parts may say pitched controlled sounds or something and I saw that some parts of the .inx looked different. Heres and example:

SFX_PARACALL001
{
animname=call_01_lp;
framenum=1;
volume=1.0;

Notice that this is what you may see when you look at it but...when I tried to put this when I saw the trex .inx there was a drastic difference in sound according to .inx the dinosaur(s) is/are using. the addition looked like this:

SFX_PARACALL001
{
animname=call_01_lp;
framenum=1;
volume=1.0;
pitch=0.7;
Male ^

SFX_PARACALL001
{
animname=call_01_lp;
framenum=1;
volume=1.0;
pitch=1.0;

Female ^

That was what I did to test this out and quite frankly, the lower the pitch, the slower the sound is. Vice versa for higher pitches.
So yeah if you're thinking about making mst's now you don't have to try to replace sounds for female/male recognition, just add this (Pitch=1.0;) underneath (Volume=1.0;) in any dino .inx. Like I said, discovered this myself. This might also peek interest in those who wanted to give different sounds to males and females. Since this just changes the pitch of sounds shared by the mst'd dinos, no new sounds needed. Too da looo!

-^____^
-(=^v^=)
-(l ---- l)
=\-ww-/=
---\__/

It's en Oww El! <(^.^<)
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Mamenchi
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PostSubject: Re: Mst's: How to distinguish male and female sounds by FTKchuuNINJA from modgenesis   Sat Jun 03, 2017 6:09 am

I think the best part of all this post is that amazing OWL!! Very Happy Very Happy
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Rexy12341
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PostSubject: Re: Mst's: How to distinguish male and female sounds by FTKchuuNINJA from modgenesis   Sat Jun 03, 2017 7:17 am

@Mamenchi wrote:
I think the best part of all this post is that amazing OWL!! Very Happy Very Happy

True that
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FTKchuuNINJA
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PostSubject: Re: Mst's: How to distinguish male and female sounds by FTKchuuNINJA from modgenesis   Sun Jun 04, 2017 1:05 am

o,o OH HEY I REMEMBER THIS!!

yeah the pitch part is true! just take into note that if the pitch is deepened, so does the time frame of the sound get longer.

ex.-
 1.0 - 3 sec
 0.7 - 3.5 or 4 sec



here's a kitty cat!

____ /\ __/\
___(-> ' - ' <-)    __
___/ l____l \   //\\
__( \ \___/ / )JJ  l l
__m_m__m_m_   ( )
==========
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Lucca2951
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PostSubject: Re: Mst's: How to distinguish male and female sounds by FTKchuuNINJA from modgenesis   Mon Jun 05, 2017 5:10 pm

ohhh man awesome! This is a pretty useful thing, for packs that isn't about JP/JW!
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jarofnibbles
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PostSubject: Re: Mst's: How to distinguish male and female sounds by FTKchuuNINJA from modgenesis   Wed Jul 12, 2017 8:28 am

Oh yeah, I do remember messing about with the alberto screech.
It's absolutely terrifying when the pitch is lowered.
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FTKchuuNINJA
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PostSubject: Re: Mst's: How to distinguish male and female sounds by FTKchuuNINJA from modgenesis   Fri Jul 14, 2017 9:50 am

The default JPOG alberto screech is a high pitched spino roar FYI ;D
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