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 FCM: HD

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Eddy99
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Age : 18

PostSubject: Re: FCM: HD   Fri Aug 11, 2017 7:09 pm

is the tlw stegosaurus going to have a new model to match the movie? by new i mean the raised tail and just overall larger appearance
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LostWorld
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Join date : 2016-08-12
Location : Camping undetected on Isla Sorna

PostSubject: Re: FCM: HD   Sat Aug 12, 2017 11:09 am

^ That's what I'm hoping to see. The default Stego models are kinda horrible, imo. With Mamenchi being a "new species", and on the massive side, that's another that I'm really curious to see. Likewise for tiny Compy.

It's times like this that I'd like to throw many things in my life to the side so that I could dedicate myself to JPOG modding full time. :p
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jaml655
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PostSubject: Re: FCM: HD   Sun Aug 13, 2017 11:41 am

Real life has priority over mod work for us these past months. I've modelled a good chunk of creatures this summer in my small available time (mamenchi, anky, rexes, segi, herrera, procerato, metri, etc), but before I can showcase them in Blender or in game I'd rather wait until their finalized skins are deemed ready by and sent from Megaspino.

More plants have been modelled and edited (including a willow tree) for FTK whom has been beautifully skinning them in his limited free time and I too can't wait to see more screenshots Smile. But try to keep in mind folks, there's no incentive for finishing the mod anytime soon, more time spent on it will lead to more quality. The mod < real life responsibilities

About the more modelling intensive creatures, certain individuals like stegosaurus and mamenchi (to name a few), will require editing existing or making new animations, and an edited skeleton, to work properly in game the way many would imagine them to. IF tinkering with those features are still on equinox's list for the tool, then you could expect to possibly see those models ingame one day, one pretty far off day Smile

@LostWorld Some interesting developments with the tool (only model stuff though to my knowledge) have been briefly discussed in the "Jurassic Park: Advanced Operation Genesis" topic.
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LostWorld
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PostSubject: Re: FCM: HD   Mon Aug 14, 2017 10:12 am

Thanks a lot for the update. It's well understood that real life takes priority over JPOG stuff, which is why there is absolutely no rush in doing the work and then getting out a release. I was mostly just curious about where things were at, in general, with FCM HD since the tool has come into play. We all very much appreciate what you guys are doing for JPOG in your available time.

Smile
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