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 Aggressive Predators Behaviour Mod (FSM Moddings)

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PostSubject: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeSat Mar 31, 2018 12:34 am

Hi guys, before i start talking about this mod, i will have to mention the credits first. Because without the foundations from other mods, i will never be able to do this. So all the credits go to:

PMEP and GEP (both V1 and V2) for the FSM foundation
Models: Rugops model from Mesozoic Revolution (i will explain later why i use this model for an FSM based mod)


So ok, what is this mod about? Well, this mod makes your predator kinda OP but not by increasing their stats in the INI files. Instead, this mod helps improving their AIs, especially their hunting methods. We will go into details about this:

1. Global Changes
Remember when you first installed PMEP and you found just how awesome it was that all predators had their unique attack methods inspired from various sources. The only problem is that, for most of the times you would not see them using any of those awesome attacks. Really, most of the times, predators will just run into their prey, headbutt it, slow it down a little bit and then they just start running away from their preys! With this mod, you will no longer see any of that, instead predators will always use their special attacks when they attack their preys. That is, when predators attack their prey, they will strike them down with unimaginable power and ferocity leaving their preys no chances of escaping! Twisted Evil . Here are the individual bonuses for each carnivores. Well let just start with big guys first.

2. Individual Changes
a. Large Carns
Allosaurus: She will now always use her special attack of which she will headbutt her prey then continue to slash it apart with her head. It is the same as PMEP, the only change is that she will always use it now. However, she also has a secondary special attack now! The secondary attack is derived from PMEP Carcharodontosaurus's attack of which she will rip a junk out of her prey, leaving screaming in agony. The chances of her secondary attack happening would be lower than those of her primary. I want to make sure she retains her signature attack.

Acrocanthosaurus: just like Allo, she will always use her PMEP signature attacks now. In addition to that, she also has a secondary attack similar to Carcha of which she will take a junk out of her prey. The chances of her secondary attack happening would also below than her primary one.

Carcharondontosaurus: she will always use her signature attack of which she will tear a junk out of her preys. There is a lesser chance that she will use a special attack similar to that of Allo.

Spinosaurus: in addition to her PMEP special attack, she will also use a secondary attack derived from Trex. That is, there is a lesser chance she will knock her prey over with her head, then continuously biting them down with her jaw.

Trex: the Queen herself has something new now! Have you ever wondered why the creators of PMEP allowed Spino to use her deathduel animation for attacking preys, but not Trex even though Trex has so many more deathduel animation? Well, this mod will change all of that. Because Trex will now use her Trike deathduel animation to attack her prey now! The way it is executed is similar to that of Spino. Trex still retains her PMEP attack, it just happens less now.

b. Small and Medium Carns
Raptor: it not an aggressive predator mod without the infamous raptor. Well, the raptor is even more insane now than ever before!. If a raptor is hungry and she gets a taste of her prey blood, it is over for her prey. Because she will now attack them relentlessly and there is NOTHING they can do to stop her from attacking them. They might try to flee, intimidate, or even injure her and she will not stop, she will just come back with even greater ferocity. The only to stop a raptor from her blood thirst now is to kill her completely, there are no other ways. But you think that is all, nope, not yet. She has something new now. Before this mod, after the raptor finish attacking her preys, they will just run away like nothing happens, they sometimes even turn back immediately to strike her back before she can regain her foot. All of that will no longer happen now because after the raptor finishes attacking her prey, the slash damage of her teeth and claws are too much that it will cause the prey to be injured, unable to run and fight back, giving the raptor chances to attack again and again until the prey is too weak and falls to its knees through blood losses and shocks. Even though the prey is still alive by that time, the raptor will finish it in an instant. Raptors have no remorse! Twisted Evil
You think that is all, nah, there are more... When attacking small preys, the knock over duration of small preys has been dramatically increased to give the raptor times to regain her foot for a second attack. Also, if you install PMEP, she will also attack Anky and Brach now by pouncing them repeatedly and knocking them over!

Dilophosaurus: the small predator is now venomous again!. Not only so she is aggressive and venomous as a king cobra. Most of the time she will flee if threaten, but when she finally has enough of it, she will turn her back and spit her extremely potent venom at her attackers, causing them to fall into comma. She might also kill her attackers after that if she is hungry. Her attack animation is the same as PMEP, the only difference is that each of her attacks now carries potent venom that will cause instant paralysis. NOTE: make sure to set Rampage time and Comatose time above 0.0 for ALL dinosaurs in the dinosaur ini files for this to work.

Albertosaurus: still retains her special from PMEP but she also has a new one now. Her secondary is derived from that of Acro of which she will repeatedly bite her prey's flank.

Ceratosaurus: the poor Cerato does not have any special attacks in PMEP. She shares the same attacks with Alberto except for Alberto's special. So in this mod, i'll give her the same attack as Carcha of which she will take a junk out of her prey. I just think it suits her description of being an unfussy eater. It might not sound like a lot but she is a lot more powerful now. You'll see Wink

3. Compatability
This mod is meant to be compatible with PMEP, if you use other mods it might cause some issues.

4. Known Issues:
The Dilopho's size needs to be set as small for this to work which is less than 5.0, you need to change this in her dino INI file
The Raptor's size needs to be set as medium for this to work, which between 6.0 and 8.0.
I'm unable to to fix these issues despite numerous attempts. If anyone knows how to, please let me know.
If anyone finds any issues, please let me know too.
Also the reason why i use the Rugops model from Mesozoic Revolution is because the PMEP's Dilopho model is modified in a way that it will not work with my mod. If you want to use other models, feel free to do it, as long as it is not the PMEP's model, it should work perfectly fine. The vanilla model works fine too if you want to retain the PMEP's look.
5. Installation:
Just Copy&Paste and Replace everything in your JPOG folder. Make sure to BACKUP everything first.

Well i hope i cover everything. It is your now. cheers
6. Update:
* V1.1:
_ Allo: Allo now uses Acro's attack as her secondary attack. I just want to retain the axe-head attack that makes her unique
_ Acro: Acro now uses PMEP Trex's as her secondary. She will now charge into her prey, knock them over, then bite them repeatedly when they are on the ground. I always think of Acro as a brute among the Carnosaur so i gave something more brute force!
_ Trex: Trex has new attack animation! She will now use her Anky's deathduel animation for attack in addition to her other attacks. Trex now has up to 3 special attacks to use.
_ Alberto: Alberto will now also use Allo's attack... Basically what you will see most of the times is that Alberto will bite like 100 times on her prey. She is pretty crazy now. Alberto is no longer CANNIBALISTIC. She will try to kill her prey now instead of others.
_ Cerato: Cerato is no longer cannibalistic too.
_ Raptor: She is even more deadly now... Not even the Ceratopsians is a match for her... NOTE: She is only as bloodthirsty as i described if she is extremely hungry. Most of the times, she is actually pretty chill. Very Happy
_ Many bugs fixed
_ The bug with the size of Dilopho and Raptor is still not fixed though. I tried but still not successful. Make sure to change the size of your Dilopho to Small (equal or less than 5.0) and Raptor to Medium (6.0-8.0)
* V1.2:
_ The size bug has been fixed: Regardless of what size you set, it will not affect Dilopho and Raptor's behaviour. Dilopho will always be poisonous and Raptor won't.
_ Dilopho: Dilopho's venom will no longer paralyze the target immediately. Instead, it will cause the target to flee. After a while, the venom starts to take effect and the target will start to slow down and be dizzy. After that, the venom will take full effect and they will be fully paralyzed. It's more realistic this way. Venom should cause the target to be slowly paralyzed.
_ Fixed a bug that causes carnivores such as Allo, Acro, Alberto, Cerato, and Carcha to sometimes spare preys while the preys are low in health or on the ground.
_ Spino: The Fisher King has a new attack in addition to his other attacks. He can now strike his head downward rapidly multiple times on his prey. The attack simulates how Spino would strike a fish in water. The attack actually already exists in PMEP, i just tweaked it a little bit.
_ Miscellaneous bugs fixed
_ Known issues: Cerato and Alberto will not attack other small carns even if they are extremely hungry. However, Dilopho and Raptor still attacks other small carns if they are hungry.
7. Download
Aggressive Predator Mod V1.2


Last edited by Cuttlefish on Sun Apr 15, 2018 8:56 pm; edited 5 times in total
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeSat Mar 31, 2018 12:41 am

Admin please help, the forum does not allow me to post download link Sad
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeThu Apr 05, 2018 3:43 pm

Administrator, please help him
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeThu Apr 12, 2018 3:25 pm

Just post it on mod db with the download and you are fine.
Looks a very cool mod, maybe you should try to edit herbivores behavior to make it more complete and post the download on mod db
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeThu Apr 12, 2018 10:24 pm

Viejo wrote:
Administrator, please help him
The forum has like a weird policy that prevents new members within 7 days to post link. But everything is ok now. The download link is up. Enjoy!Very Happy

Eren Kruger wrote:
Just post it on mod db with the download and you are fine.
Looks a very cool mod, maybe you should try to edit herbivores behavior to make it more complete and post the download on mod db
I personally believe that the herbivores in PMEP are already pretty OP! But yeah, i might still give them a try to see what i can do. Also, the download is up, you can test it out if you want. Very Happy
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeFri Apr 13, 2018 1:18 am

Good
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeFri Apr 13, 2018 6:34 pm

Hello Cutllefish, your mod is awesome, me and the team of JWFK ModPack are interesting to use in our ModPack, If you give the permission, you able to download in Moddb the v1.5.5 of JWFK and you by your self set ALL configurations needed to run Wells in JW FallenKingdom Mod ? If you Want i can Put you in my modders group of JWFK team, search for me in Facebook, Fernando Dini Castillo, send me a friend request, i engage you there Wink thanks for Attention.

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From the Full JP/JW experience: http://www.moddb.com/mods/jw-collection-pack

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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeSat Apr 14, 2018 12:22 am

fdinick wrote:
Hello Cutllefish, your mod is awesome, me and the team of JWFK ModPack are interesting to use in our ModPack, If you give the permission, you able to download in Moddb the v1.5.5 of JWFK and you by your self set ALL configurations needed to run Wells in JW FallenKingdom Mod ? If you Want i can Put you in my modders group of JWFK team, search for me in Facebook, Fernando Dini Castillo, send me a friend request, i engage you there Wink thanks for Attention.
Hi Fdinick, glad you enjoy my mod Very Happy. Yes, you can use my mod in your ModPack, just make sure to put my name in the credits.

I would like to work with you on the JWFK ModPack but there are two things about me that you need to know:
1. My times are limited: I will try to work on the mod if i can, but if i cant i may have to postpone or refuse working on the mod Sad . The good thing is that i'm currently having a one week break from the uni so i will be able to work on the mod more. But when i'm back to the uni, i cannot guarantee you that i'll still be able to do it.
2. My FSM Modding skills are still rather limited: I'm still learning it. There are NO FMS modding tutorials around so the best i can do is to use PMEP and GEP as guidelines and with a tons of trials and errors to get the result i want. I'm guess i'm more familiar with the FSM files than most people but i have not mastered it yet so there are many things i'm unable to do.

If you are ok with these two things, then i would like to contribute my works to the JWFK mod cheers
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeSat Apr 14, 2018 6:48 am

Yeah! Absoluty, no problems with your considerations, add me on Facebook and we can talk better Wink thanks allot !!!

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From the Full JP/JW experience: http://www.moddb.com/mods/jw-collection-pack

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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeFri Apr 20, 2018 10:25 am

Is this compatible with GEP V2?
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeFri Apr 20, 2018 10:14 pm

Keklord wrote:
Is this compatible with GEP V2?
I believe it is compatible with GEP V2 too though i have not actually tested it out. The only issue i can think of is that Raptor will not attack Anky and Brach. However, if you want Raptor to attack Anky and Brach, just take the RaptHngr.fsm file from PMEP and replace your file in the Win folder and everything will be good Very Happy
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeFri Apr 20, 2018 10:56 pm

Thanks for the reply. Are there any other PMEP fms files I need to add or am I all set?
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeSat Apr 21, 2018 2:08 am

Keklord wrote:
Thanks for the reply. Are there any other PMEP fms files I need to add or am I all set?
I believe that's all you need. But feel free to let me know if you find any bugs, i might overlook some of the bugs.
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeMon Dec 31, 2018 1:48 am

Hey Cuttlefish, really good mod right here I am loving it. My only issue is one of my other mods increases the time dinos are on the ground for and because of this when a Raptor attacks an Anky it is able to basically prevent the Anky from getting back up and fighting back. I was wondering how I could reduce the frequency of the Raptors attack to prevent this. I was also wondering why Raptors don't latach onto Anky like they'd with other dinos, I was thinking lack of aimation for Anky if that's the case couldn't you copy Stegos animation.
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeMon Dec 31, 2018 9:31 am

Hresvelgr wrote:
Hey Cuttlefish, really good mod right here I am loving it. My only issue is one of my other mods increases the time dinos are on the ground for and because of this when a Raptor attacks an Anky it is able to basically prevent the Anky from getting back up and fighting back. I was wondering how I could reduce the frequency of the Raptors attack to prevent this. I was also wondering why Raptors don't latach onto Anky like they'd with other dinos, I was thinking lack of aimation for Anky if that's the case couldn't you copy Stegos animation.

Hi it has been quite a while since i made this mod and i no longer update or support it that's why it's still full of issues. However, i can still fix the Anky/Raptor's AI to allow the Anky to have more of a fighting chance. If you want i'll send the fixed files privately to you.
Regarding the Raptor's latching ability, Anky, Brach, and all large Canrs (except for Trex) don't have latch animation so it is not possible to make Raptor latch on any of them with just FSM modding alone. I'm sure some people know how to swap animations, but i don't know.
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeMon Dec 31, 2018 9:02 pm

Ok thanks. It's not an issue with the mod. it's that another mod of mine increase time dinos are on the ground for. What would fix it would be reducing the frequency of the Raptors attacks. If you could tell me how to do it so that I could to it myself that would be great
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeWed Jan 02, 2019 3:52 am

Hresvelgr wrote:
Ok thanks. It's not an issue with the mod. it's that another mod of mine increase time dinos are on the ground for. What would fix it would be reducing the frequency of the Raptors attacks. If you could tell me how to do it so that I could to it myself that would be great
Here, you just need to Copy/Replace this file in the Win folder. Raptor pounce frequency has been reduced, besides Raptor's pounce will no longer cause the target to fall down if they are already on the ground (this keeps the fall duration from resetting).

https://www.mediafire.com/file/67q962jv16u9c9e/RaptHunt.fsm/file
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeWed Jan 02, 2019 4:27 am

Thanks for that. Really want to get into FSM modding but it is taking time to learn. Again thanks a lot. Now I can set a Raptor pack on an Ankylosaurus instead of an oversized physics defying rag doll.
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeFri Jan 18, 2019 3:30 pm

how come dilophosaurus for me just sits there when hungry crouched down and everything but i placed cows, visitors, other dinos in and they just stay crouched, and when the rare time happens that they do spit on something, it doesnt put them into comas? it just merely hits the dinosaur then the dino who just got spit on is like, lol, and just walks away, not even panicked, just happy and doesnt care that it just got attacked. i checked the fsms and there doesnt seem to be an issue there, maybe its the dilophosaurus itself?
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeSat Jan 19, 2019 11:39 am

HydragonofDeath wrote:
how come dilophosaurus for me just sits there when hungry crouched down and everything but i placed cows, visitors, other dinos in and they just stay crouched, and when the rare time happens that they do spit on something, it doesnt put them into comas? it just merely hits the dinosaur then the dino who just got spit on is like, lol, and just walks away, not even panicked, just happy and doesnt care that it just got attacked. i checked the fsms and there doesnt seem to be an issue there, maybe its the dilophosaurus itself?
Are you sure you installed everything correctly? (Copy&Replace everything including .tmd files)
Also, this mod is meant to be compatible with PMEP only and maybe GEP. It may conflict with your other mods if you have too many of them
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeWed Jan 23, 2019 6:05 pm

my mod uses PMEP behaviours and no the behaviours work with the normal JPOG dilophosaurus, but when i tried it the dilophosaurus would only injure the target for a bit, it did everything it shouldve except for poisen the victim... (ps i was trying to make a JWE like troodon)
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeThu Jan 24, 2019 2:53 pm

okay nvm apparently the dilopho has to bite the prey alot of times for it to go into a coma
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeSun Jan 27, 2019 9:46 am

HydragonofDeath wrote:
my mod uses PMEP behaviours and no the behaviours work with the normal JPOG dilophosaurus, but when i tried it the dilophosaurus would only injure the target for a bit, it did everything it shouldve except for poisen the victim... (ps i was trying to make a JWE like troodon)
You need to Copy&Replace everything including those TMD files in the Model folder in order for the venom gimmick to work. If you don't like the Dilopho model in my mod, you can use the vanilla model as well, as long as it is NOT the Dilopho model from PMEP. The Dilopho's model in PMEP conflicts with my FSM codes so it will not work.

If you have some understanding of moddings, you can make any models work with my mod. Here is how, use HEXEditor to open the Dilopho_hi.tmd file, use Ctrl + F to search for the animation named "Snap". Make sure that animation's name is "Snap_Md_Lp" and NOT "Snap_Lo_Lp". I coded the FSM to work with animation named "Snap_Md_Lp" so if the name is different, the FSM files will not be able to recognize.

Also, the venom does not work instantly. After being bitten by Dilopho, preys will first try to flee away from the attacker. After a while, the venom starts to take effect and preys will be slowed down and feel dizzy. After that, they completely collapse and fall into comma. The Dilopho only needs to land ONE bite for this to work.

Let me know if any of these help
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeThu Jan 31, 2019 3:01 pm

i already fixed it, it wasnt PMEP's dilo or your fsms not working, it was mine. when i was editing the fsm (because the dilo does very little damage with these fsms) i changed one of the hp values and i think that affected the dilos ai
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeFri Feb 01, 2019 5:45 am

HydragonofDeath wrote:
i already fixed it, it wasnt PMEP's dilo or your fsms not working, it was mine. when i was editing the fsm (because the dilo does very little damage with these fsms) i changed one of the hp values and i think that affected the dilos ai
Just to let you know that you can increase the 'poison' damage by modifying the Constant.INI file. Open the file, search for 'DinoComatoseHealthLeach' and increase it to whatever value you like. I use '5.0'

You can also change the 'poison' time by modifying Dino.INI files. You just need to change 'ComatoseTime' to whatever value you like.

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HydragonofDeath
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitimeMon Feb 04, 2019 11:35 am

yeah fixed it, all my dinos coma time were 0.0 just had to change them to 0.1
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PostSubject: Re: Aggressive Predators Behaviour Mod (FSM Moddings)   Aggressive Predators Behaviour Mod (FSM Moddings) Icon_minitime

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