Where Life Found a Way...est. 2016
 
HomeMainframeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Removing or adding ground shake effects

View previous topic View next topic Go down 
AuthorMessage
SpinoInWonderland
Dimorphodon
Dimorphodon
avatar

Posts : 88
Join date : 2016-06-09
Age : 22

PostSubject: Removing or adding ground shake effects   Sun Aug 14, 2016 2:45 pm

Ever thought that you needed to remove that (unrealistic) obvious ground-shaking effect from elephant-sized theropods? Elephants don't even shake the ground when they walk! So why should an Acrocanthosaurus that isn't really THAT much larger than an African elephant shake the ground as if it were a freaking Giraffatitan?

Heck, Allosaurus causes ground shake while Parasaurolophus doesn't, even though Parasaurolophus walkerii would have been similar to A. tendagurensis in mass.

And have you noticed that Ouranosaurus shakes the ground, while other dinosaurs of similar size don't?

Well, your theropods and ouranosaurs may be earthshakers, but mine certainly aren't.

And made a Shantungosaurus out of an Edmontosaurus model, and it doesn't feel like a ~17-tonne creature?


Now you can remove those nonsensical theropod earthquakes and give your Shantungosaurus the feel of a true titan!


1. Open the inx of the dinosaur you want to add/remove the shaking effect from

2. Find these lines (taken from the Ourano.inx):

Code:

Sound_BreakPoints
{
    Footstep_BreakPoints
    {
        Footstep
        {
[b]            duration=0.2;
            magnitude=0.05;
            radius=60.0;
            fadeduration=0.2;[/b]
It's just below the blocks of code which control the hatchery preview.

3. Edit the duration, magnitude, radius, and fadeduration values to appropriate levels. In my large theropods, I turn all four of them to zero. Same with the Ouranosaurus.

No more earthquake allosaurs! Very Happy

To add shaking just increase the numbers. The Ourano's vanilla values above should do just fine for a Shantungosaurus or a Huaxiaosaurus.

4. Save your inx

6. Open JPOG and enjoy more realistic dinosaur physics
Back to top Go down
View user profile http://spinoinwonderland.deviantart.com/
FTKchuuNINJA
Compsognathus
Compsognathus


Posts : 73
Join date : 2016-06-08
Age : 24
Location : Restricted Island Laboratory in the Pacific

PostSubject: Re: Removing or adding ground shake effects   Tue Aug 16, 2016 1:50 pm

but u CAN also make their roars earth shaking too! it adds a really cool effect ^,^
Back to top Go down
View user profile
SpinoInWonderland
Dimorphodon
Dimorphodon
avatar

Posts : 88
Join date : 2016-06-09
Age : 22

PostSubject: Re: Removing or adding ground shake effects   Tue Aug 16, 2016 2:05 pm

@FTKchuuNINJA wrote:
but u CAN also make their roars earth shaking too! it adds a really cool effect ^,^
Yeah, you can do that with any sound or a group of sounds. Pretty funny to see a Dryosaurus shake the world with it's calls lol Laughing
Back to top Go down
View user profile http://spinoinwonderland.deviantart.com/
LostWorld
Compsognathus
Compsognathus


Posts : 55
Join date : 2016-08-12
Location : Camping undetected on Isla Sorna

PostSubject: Re: Removing or adding ground shake effects   Tue Sep 06, 2016 4:27 pm

@FTKchuuNINJA wrote:
but u CAN also make their roars earth shaking too! it adds a really cool effect ^,^

But... how? I must have missed something in my attempts to get this working.


Edit: Found the answer in the Mod Q & A thread. Thanks, FTK!
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Removing or adding ground shake effects   

Back to top Go down
 
Removing or adding ground shake effects
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Report on VTA Mark III Driver Board
» Are Azaleas very sensitive to transplanting into a pot?
» Ground problem w/ PAT-4
» In Search of Water Effects Advice
» Lava effects tutorial?

Permissions in this forum:You cannot reply to topics in this forum
Jurassic Mainframe Boards :: Jurassic Arcade :: JP: Operation Genesis-
Jump to: