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fdinick
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 17, 2017 12:15 pm

Yes i post a tutorial, tmd to dae, but i dont know how convert back to... Some one can help hus ??? How convert dae to tmd back, i appreciate, thanks guys Wink
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jaml655
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 17, 2017 1:40 pm

Is the tool not letting you convert back to TMD ("Merge with Dae" option in 0.0.4, "Model Merger" tab in 0.0.5)? If so, are you running a 32 bit system, because equinox has stated that the Model merger process isn't supported for 32-bit in his discord

If this is the case for both of you and anyone else I'll gladly convert the models to TMD in my free time
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 17, 2017 2:29 pm

Ok equinox , thank you very much for what you are doing here, it's great ! God bless you
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fdinick
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 17, 2017 2:55 pm

Jaml655, we have a facebook group called JPOG Modders, look for it and send me a request, so it's easier to change files there. Thank you, I await you.
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jaml655
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 17, 2017 3:23 pm

Oh I do not have a Facebook account, do you or your group have a Discord profile/Discord channel?
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Lucca2951
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 17, 2017 3:39 pm

no,we don't ;-;
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Lucca2951
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 17, 2017 3:41 pm

but i can make one for all jpog modders :p
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jaml655
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 17, 2017 5:52 pm

Alright that works Smile
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Lucca2951
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 17, 2017 6:01 pm

I have tryied to make a TLW Stegosaurus,that's the last screenshot i got, was much better, but blender crashed and i lost it ._.

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jaml655
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 17, 2017 6:04 pm

Did you try the "recover last session" option under the File tab?

Edit: Or was this too long ago to recover? Looks good though
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equinox-
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 17, 2017 6:22 pm

If people want to they can just use my discord channel, OpenJPOG. I'll add more channels as requested and as needed.
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Lucca2951
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 18, 2017 9:12 pm

Successfully created TLW compy!!!





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Dragon Scales
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PostSubject: Re: TMD Model Processing Tool   Thu Jan 19, 2017 10:04 am

That's pretty good. At least there is people who use time to work is some mods.
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Lucca2951
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PostSubject: Re: TMD Model Processing Tool   Thu Jan 19, 2017 10:07 am

The bad part are: you can't resize the model,IF you resize in blender,it will stay the same size in jpog
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Marllon98
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PostSubject: Re: TMD Model Processing Tool   Thu Jan 19, 2017 9:50 pm

After much sweat is hard work, next to the Legado Jurássico team, I am pleased to introduce you the Indominus Rex (In the making of TESTS)!
Indominus Rex:
 
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jaml655
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PostSubject: Re: TMD Model Processing Tool   Mon Jan 23, 2017 4:24 pm

Equinox released a road map of pipeline features for his tool on the Discord:
https://github.com/OpenJPOG/jpog_model_repacker/wiki/Roadmap
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LostWorld
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 24, 2017 11:47 am

Quills... ? On a male Velociraptor sornaensis and Indominus in JPOG? Really excited about these developments, but still holding reservations until the .tmd tool and its features are seen through to completion.

Lucca: Compy looks nice so far. I would thin the neck out a bit more and see that its body looks very thin when seen from above... and about 8-10x smaller.

Marllon: good luck in the lab with your Indominus. Finally, a coloration that more closely resembles what was seen in the film. I never understood the frosty white palette that others went with.


Last edited by LostWorld on Sat Jan 28, 2017 1:20 pm; edited 3 times in total
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DinoWorld2014
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 24, 2017 7:19 pm

How i can see the animations?
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Lucca2951
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 24, 2017 7:58 pm

you only can get a preview of the walking in blender
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DinoWorld2014
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 24, 2017 8:31 pm

But how you edit the mesh on animation preview?
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Lucca2951
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 24, 2017 8:34 pm

You cant,First you need to edit the mesh,then see the preview
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DinoWorld2014
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 25, 2017 7:23 am

Obrigado. Smile
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Lucca2951
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 25, 2017 9:39 am

someone can please make a tutorial to how to apply skins with these edited models? -_-
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equinox-
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PostSubject: Re: TMD Model Processing Tool   Wed Jan 25, 2017 11:11 pm

Here's a very rough tutorial on applying skins that work in JPOG. Rough Tutorial. Until the next version this is as easy it gets.
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FTKchuuNINJA
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PostSubject: Re: TMD Model Processing Tool   Thu Jan 26, 2017 1:03 am

say hello to better trees!!! *O*
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LostWorld
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 31, 2017 11:23 am

^ Please, do away with those giant palm plants from the OG game. They're so distracting and discourage me from using the modern trees. Sad
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Dragon Scales
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PostSubject: Re: TMD Model Processing Tool   Tue Jan 31, 2017 12:19 pm

They are ok,
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LostWorld
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PostSubject: Re: TMD Model Processing Tool   Fri Feb 17, 2017 11:34 am

I request that this gets a 'Sticky'. It's... kinda ground-breaking
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equinox-
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PostSubject: Re: TMD Model Processing Tool   Fri Feb 17, 2017 11:41 am

While it works it's still pretty unstable and limited. When summer come I'll probably put some more effort in, but until then updates are few and far between.
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jpog2
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PostSubject: Re: TMD Model Processing Tool   Thu Mar 09, 2017 6:07 am

Any news equinox ?
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PostSubject: Re: TMD Model Processing Tool   Thu Mar 09, 2017 12:13 pm

Not really; I've been too busy to get much done. The new UI is written and just needs some tweaks before it's finished. Before long I'm going to hit a point where additional improvements require a huge amount of additional work (FBX IO layer); I'm not sure if I'll take this tool past that cliff.

Bit of clarification on what's likely to be in the final version I personally develop:
- Mesh and bone weight editing
- Skeletal structure editing through bias files (kind of complicated but avoids the FBX issue)
- Single animation modification and creation support (again through bias files)

Things that probably won't make it into the final version:
- A clever matlib exporter; you'll have to update your textures manually
- Bulk animation edits: you'll only be able to edit a single animation in blender per DAE (limitations in the DAE format)
- Simple skeletal modification (since blender uses bones and JPOG uses joints it would take some clever work to get this to work better)
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PostSubject: Re: TMD Model Processing Tool   Sun Mar 19, 2017 1:47 pm

I'm relatively new to this site, but I have had some experience with blender along with modding JPOG and other dinosaur related games, I had a little go at this and I ended up with an alright Baryonyx, I haven't put it in the game or anything.
(the skin is mine btw)

Spoiler:
 
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Lucca2951
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PostSubject: Re: TMD Model Processing Tool   Sat Mar 25, 2017 10:21 am

oh my gosh, nice model and skin dude!
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PostSubject: Re: TMD Model Processing Tool   Sat Apr 01, 2017 5:59 pm

When will there be an update?
Well, my team is not able to add skins after the last update.
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PostSubject: Re: TMD Model Processing Tool   Sat Apr 01, 2017 10:23 pm

To export skins you need to have a material with a properly linked texture in blender before you export to DAE.
There likely won't be any updates for 3-4 months still -- from a programmer's perspective the next few things are pretty boring and it's hard to use my very limited free time on them.
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PostSubject: Re: TMD Model Processing Tool   Thu Apr 20, 2017 3:48 pm

This is truly incredible - I've been playing JPOG for nearly ten years and never thought putting new models/editing models would be possible. For the record, has anyone tried editing the models in Autodesk Maya?
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PostSubject: Re: TMD Model Processing Tool   Thu Apr 20, 2017 4:00 pm

Maya should work fine -- the DAE format is for asset interchange, so it works with almost everything. I can't personally test it though.
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PostSubject: Re: TMD Model Processing Tool   Thu Apr 20, 2017 4:15 pm

Equinox, is it normal that since you share your discovery about model editing , we never saw any models in-game ? I really want to see your Indominus Model
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PostSubject: Re: TMD Model Processing Tool   Thu Apr 20, 2017 4:18 pm

I developed this tool because I was interested in deciphering the file format and not because I do a lot of modding JPOG personally. So I have not taken time to develop any complete models; I've mainly just made quick edits to test features of the tool. You likely won't ever see me publish a mod, however once this is more stable I'm probably going to take the most complicated thing I can come up with a record a tutorial of myself modeling it.
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PostSubject: Re: TMD Model Processing Tool   Sun Apr 23, 2017 4:46 pm

I just tried out the merging tool with a new Allosaurus model I made, but whenever I tried to load the .dae file I edited nothing happened, and when I did save it as .TMD it remained unchanged in-game.
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PostSubject: Re: TMD Model Processing Tool   Sun Apr 23, 2017 4:54 pm

Make sure you exported the modified DAE and are doing the merge correctly. (old tmd + new dae = new tmd) Also, if you need faster answers there are quite a few people on this discord server that use the tool:
https://discord.gg/mcTbE
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PostSubject: Re: TMD Model Processing Tool   Mon Apr 24, 2017 9:54 am

Thanks for the quick response, equinox. I'll get onto the server.

Edit: The invite appears to have expired! Would you mind sending me another, please?

Another Edit: Turns out I had a mod installed that made the allosaurus use a different model, so I replaced it and now my model is in-game. However, it appears white, and I'm sure I exported materials from within Maya (although it didn't have a skin applied to it). Can anyone help?
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PostSubject: Re: TMD Model Processing Tool   Mon Apr 24, 2017 2:54 pm

With your permission,equinox,here is a new invite:
https://discord.gg/9p7UjDG
With the problem of the skin,you need to export a texture/skin in PNG to the model before of save and convert it.
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