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Topics tagged under 2 on Jurassic Mainframe - Page 2 Forum_10Topic: Multiskinning tutorial by Docszoo
SpinoInWonderland

Replies: 1
Views: 1923

Search in: JP: Operation Genesis   Topics tagged under 2 on Jurassic Mainframe - Page 2 EmptySubject: Multiskinning tutorial by Docszoo    Topics tagged under 2 on Jurassic Mainframe - Page 2 Icon_minitimeMon Aug 15, 2016 10:59 am
Another one from Modding Genesis.

Docszoo wrote:
If you allready know how to put skins in game, skip down to the big bold letters.
SUGGESTED TOOLS: HxD, ConvertCCT, and DDS Converter 2.

Now, as you all may know, multiple skinning can prove to be difficult, even if you follow all of ERC's Multi-skinning tutorial. One of the things that most frustrated me was when I would continually add blank skins so that I could put a new skin in-game, and the skin would show up blank (or white). This tutorial gives you an alternate route to receiving the correct skin types.

Warning: This, like all multi-skinning, gets rid of the dead skins. In other words, the dead skin will look white.

To start out, you must know the basics of how the TML is set up. There are about 19 parts in an unmodded TML file:


    The HeaderThe # of skins(usually labled 06)The 3rd dinosaurs dead skin header](usually labled 05)The 3rd Dinosaur's Dead Skin ThreadThe 3rd dinosaurs live skin header (usually labled 04)The 3rs Dinosaur's Live Skin ThreadThe 2nd dinosaurs dead skin header(usually labled 03)The 2nd dinosaurs dead skin threadThe 2nd dinosaurs live skin header(usually labled 02)The 2nd dinosaurs live skin threadThe 1st dinosaurs dead skin header(usually labled 01)The 1st dinosaurs dead skin threadThe 1st dinosaurs live skin header(usually labled 00)The 1st dinosaurs live skin threadNumber of listed dinosaur names(usually 03)Dinosaur 1's NameDinosaur 2's NameDinosaur 3's NameFooter.


Here it is, in picture form. Notice that there are not just 3 types of dinosaurs, but 7 skins. This one has been modyfied. Use your best judgement on unmodified ones.
Topics tagged under 2 on Jurassic Mainframe - Page 2 NegaHeader
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofDino_Live_Skin_3
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofDino_dead_header_3
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofDino_dead_skin_3
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofDino_live_header_2
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofDino_live_skin_2
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofDino_dead_header_2
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofDino_dead_skin_2
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofDino_live_header_1
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofDino_live_skin_1
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofDino_dead_header_1
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofDino_dead_skin_1
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofNew_Dino_header_data
Topics tagged under 2 on Jurassic Mainframe - Page 2 CopyofNew_dino_skin
Topics tagged under 2 on Jurassic Mainframe - Page 2 Negafooter

All the colored parts are the important parts of what you mess with. Also, if you take care to notice, everything is color coded to match the sections at the top. Colors were matched to the best of my ability, but you should excuse my colorblindness if it is messed up. As you have probably known, the tml is extremly long. In the pictures above, I have shortened it so as to show the important parts, and what the different sections look like. Between all the headers, you will see a list of ÿÿ's as you quickly go down the list. Notice how they are the same in each skin thread (the same colums), but has different position on different skins. Use this when scrolling through the skins code to find the important parts.

Once you have figured out there is actually very little data to truly mess with, putting skins in-game becomes easy, and multiple skins becomes understandable.

So, you wanna new skin for a new dinosaur huh? Well, you must do some things first.
On the 3 dinosaur names, you must make the dead skin seperate from the live skin. You do this by copying the existing name, and paste it under it. Instead of having just the dino's short name, insert a 2 after the name. Make sure you do not ADD a 2, but replace the end with a 2. This means instead of having two period after the dinos name, you have a -2. If you have 4 periods after a dino’s name, it will have a -2 and the two period. For example, a modyfied Morrison B tml should look like this:


    ....Brach...........................Brach-2........................Camara........................Camara-2.....................Dilopho........................Dilopho-2..................


*do not copy that: it has the wrong amount of periods. Remember, the data goes by 4's.*
Also, if you notice, all the names have 4 periods before each name begins. You MUST remember to make them either four periods from the start, or eight. All of them must be constant. I have told people this countless of times, and it is one of the most common mistakes people make.

You got this far, but the tml STILL does not work. That is because you need to change the Number of listed dinosaur names(usually 03) to a 06. In the image, it is in a black box. change it from 03 to 06.

Now, the tml should be ready for multi skinning.

Ok, so you got this skin that you put into the dds converter. You open it in the hex editor (in a new tab, and it is JUST the DDS), and you see the letters DDS at the very start of the long coding. This is the start of the skin THREAD. Everything before this:


    ....€..........B......ÿÿ..C.


is the header data. [Look at the blue parts of the picture] Since this part is missing from your newly developed DDS, you must locate it’s corresponding dinosaur’s header data from the tml. It must be from the live skin (if you are making a live skin). So, go and find that part. Do find it easiest, what I like to do is to go to SEARCH > FIND. Type in "DDS". It will bring you to the first one, which happens to be the dinosaur 3's dead skin, right next to the header data of the TML. Use the next button. You will find another “DDS” set of letters. This is dinosaur 3’s live skin. If this is your model, copy the header data, and paste it before the DDS on your new skin’s DDS. If dinosaur 3 is not the dinosaur you want, keep searching for the live skin of that model (use the list provided). Once the header is found and inserted (not deleting any data of the DDS), copy your WHOLE DDS data set (right click > Select all), and paste it before the dead dino’s skin header. There. You have just learned the hardest part about multiple skinning.

Now, for the finishing touches. As you know, the list of dinosaur threads is backwards from the dinosaur lists at the footer. So, placing the skin before skin "05" means this skin is skin "06". This is the number your replace the 05 with. Then, go down to the footer, and copy that live skins name (the 4 dots before, the name, and dots after it, and the line below that) and paste it without replacing other data as the last skin on that list. For example, it should look like this:


    ....Brach...........................Brach-2......................Camara.......................Camara-2..................Diloph......................Diloph-2............... ....Diplo.......................


So, be it a new dinosaur, or a new skin for an old dinosaur, replace the name with the new one (do not erase anything; you must keep the same amount of periods). So, lets say your new dino's name is Diplo, short for Diplodicus. You notice that Camara and Diplo does not have the same amount of Letters. Since you must keep the same amount of data, find the number of extra letters in the original skin name (which in the example is 1 extra letter in camara). Copy and INSERT one period after the end of the new name. You have the name of your new skin. However, that is not all.

Remember when you put a 2 after every skin? There was a number changed in the amount of listed skin (from 03 to 06). To cope with the new skin, replace that 06 with an 07 at the header area of the tml. Do the same for that total number of skins (from 06 to 07) at the footer right before the dino list. These are both black squares on the picture.

Ok, one more step, and then you are done with adding the new skin. Copy and replace the following data with the old footer (find the first number , which comes 4 periods (or 00's) after the first letter of the last skin):

Code:
03 00 01 00 00 00 00 00 01 00 00 00 03 00 01 00 01 00 00 00 02 00 00 00 03 00 01 00 02 00 00 00 03 00 00 00 03 00 01 00 03 00 00 00 04 00 00 00 03 00 01 00 04 00 00 00 05 00 00 00 03 00 01 00 05 00 00 00 06 00 00 00 03 00 01 00 06 00 00 00


ERC somehow made this work. Don't ask me how she did, but this will always be needed for any multi-skin, no matter the number. This set happens to be for 7 skins.

This seems all good and dandy, but what if you want to add more than just 7 skins? Well, besides the number totals, the only thing needed to be changed (or in this case, added) is the footer.

There is a simple way of determining what do do. Look at the following from the previous footer:

Code:
05 00 00 00 03 00 01 00 05 00 00 00 06 00 00 00 03 00 01 00 06 00 00 00


Notice a pattern? Well, you better. It begins with 05, and three 00's. Then, an 03 00 01 00. Then it repeats the first part. Now, look at the remainder. The only difference is a 6 rather than a 5. There is the secret to making 7+ skins on one tml. However, when you get to 10 skins, you do not put the total as a 1-0. You put it as a 0A for 10 skins, and a 0B for eleven skins.

Once you pasted that in, you are done with the tml. Add all the NWT, INI, and INX files with the new skin's info, and add the new skin's data to the eng.txt in the GUI. Open the game, and test him out.

[size=200]HERE IS WHERE THE SKIN REASSIGNMENT BEGINS[/size]

So, you open the game, all excited to see your new creation. You put in a hatchery, flip through the dinosaur's, and you find this blank (white) model where your new dinosaur is suppose to go. Just so you know, this happens to EVERYBODY. ERC suggests adding new blank skins to get this to work. Personally, it helps only every now and then. What I do is something a little different.

The skin listing: It shows the order of the skins backwords, according to the placement of the dds skin information. However, the dead skins, once added a 2 to every one, are not non-existant. The game does not properly recongize them. This can be looked at in two ways:

1. I can't see the zomby looking body any more, oh noes...
2. Hey, since these slots are now dead, maybe re-ordering the skins will make my new one come alive!!!

Personally, I don't care much for that "living dead" cheat. Who cares about dead skins when you can have new live ones!

If you are using HxD, you will notice that there are tabs in the top near the menu bar. Click file, and press new. You will go to a screen which you see no data. It should look like this:

Topics tagged under 2 on Jurassic Mainframe - Page 2 Ex1

Click your tml file. Go to LIVE-Skin-Header #3. Copy EVERYTHING before this skin's number
to the number of your DEAD-Skin-Header #3.

Go to your new tab, right click and press paste insert. All of the letters should look red.

When you are still on that new tab, click File > Save as. The name should be Untitled 1. Erase that and lable it DEAD _______(put the dinosaur's name there). There, now you will allways have a backup of this dinosaur's skin.

Go back to the tml, right click on your highlighted part. Press cut. This will make it easier on you when you are trying to copy and paste everything out of the tml. I call this dissecting the tml.

Press File > New. Again, you should see a new tab. This should be called "Untitled 3".

This time, go to DEAD-Skin-Header #2, and copy everything before this skin's number, until you reach the LIVE-Skin-Header #3. Copy all that, and paste it into the newest tab. Press File > Save as, and call it LIVE_______(put the dinosaur's name there). Go back to the tml and cut the highlighted part.

Do this for EVERY SINGLE skin.

Once done, your original tml should look like this, with ALL the skins as tabs.

Topics tagged under 2 on Jurassic Mainframe - Page 2 NewPicture10

With tmls, the dead skin usually comes before every live skin. For this example, since Dilpo is fairly far off from it's dead counterpart, you will need to reange the tml. Open a new tab. Copy the original header data and total # of skins from the original tml and paste them onto the new tab.

Now Go ahead and copy/ paste the first tml (the LIVE-BRACH) as it would normally occur. The number of it does not need to be changed. Do the same for it's dead skin. This number does not need to be changed either.

Copy and paste the new dino's tml. On it's header, it should say "06". Put a 2 instead of the 6. Remember this order.

Copy and paste the live skin of this dino next (in other words, above this new skin). Rename it 03 instead of 02, because the new skin is taking up that slot.

Do this for EVERY skin, renaming and pasting above.

Once done doing this, go to the original tml and copy/ paste the footer onto the bottom of your new tml. However, this order has been switched. Instead of:


    ....Brach...........................Brach-2.........................Camara..........................Camara-2........................Dilopho.........................Dilopho-2.......................Diplo...........................


it should look like:


    ....Brach...........................Brach-2.........................Diplo...............................Camara..........................Camara-2........................Dilopho.........................Dilopho-2...................


Once this is done, open up the game. Look at where you put the dinosaur. If it is still white, move the dinosaur to a different spot, using the same procedure.

If it worked, and every other skin came up correctly, you have succeeded.

Topics tagged under 2 on Jurassic Mainframe - Page 2 SimJP2008-07-0622-49-58-50
Topics tagged under 2 on Jurassic Mainframe - Page 2 Forum_10Topic: Blow Off Some Steam: Through the Portal
Spinosaur4.4

Replies: 481
Views: 10382

Search in: Off-Topic Discussions   Topics tagged under 2 on Jurassic Mainframe - Page 2 EmptySubject: Blow Off Some Steam: Through the Portal    Topics tagged under 2 on Jurassic Mainframe - Page 2 Icon_minitimeSat Jul 02, 2016 10:40 am
CaptainNoodles wrote:
RaptorLover0823 wrote:
Spinosaur4.4 wrote:
I was cleaning my old aquarium and I started feel bad about it. I was a kid and earned 3 fishes, they all died in 7 months bc I was so dumb and ignorant. I killed them. I killed 3 lifes. I know it's so long ago, and some ppl will say "they're just fish" but for me it still hurts. It hurts my ignorance took 3 lifes. Just bc it's a fish doesn't mean their lifes aren't valuable. I would say they matter the same as my life.


You have no idea... 28. It wasn't until the last aquarium (#2 out of 6) emptied that I realized what I have been doing is inhumane. Only a few animals lasted more than 3 years.


At last, finally, someone who appreciates fish.

I have a 90 gallon tank and collectively maintain 110 gallons of water.  But I wouldn't call fish keeping inherently inhumane any more than having a pet dog or cat.  Sorry to hear about the losses though. Sad

There's probably a reason the fish didn't last more than three years.  I've had fish live longer than their actual listed lifespan, with one tetra in particular lasting through 2 hurricanes and six years total.  If anyone wants any advice on fishkeeping, feel free to PM me.  Have about 15 years experience with various types of fish, including aggressive, large, and venomous.

I'm a member of a forum and am more or less known as the fish doctor because of my knowledge of illnesses and antibiotics.  So if anyone wants advice, I'm open.  I urge anyone looking to get back into the hobby to do so - we don't look down upon others who don't know as much, as we just want to make sure your fish are happy and healthy.

@Spino, it's never just a fish.  I had a betta for about a year who was a rescue (as in rescued from bad condtions) and I loved that fish so much I buried it with a potted plant outside.  Cried for days.


I cried for days also when my fish died. I plan to have a betta latter, never had one and they look beautiful and interesting to have.
Topics tagged under 2 on Jurassic Mainframe - Page 2 Forum_10Topic: Blow Off Some Steam: Through the Portal
CaptainNoodles

Replies: 481
Views: 10382

Search in: Off-Topic Discussions   Topics tagged under 2 on Jurassic Mainframe - Page 2 EmptySubject: Blow Off Some Steam: Through the Portal    Topics tagged under 2 on Jurassic Mainframe - Page 2 Icon_minitimeFri Jul 01, 2016 7:03 pm
RaptorLover0823 wrote:
Spinosaur4.4 wrote:
I was cleaning my old aquarium and I started feel bad about it. I was a kid and earned 3 fishes, they all died in 7 months bc I was so dumb and ignorant. I killed them. I killed 3 lifes. I know it's so long ago, and some ppl will say "they're just fish" but for me it still hurts. It hurts my ignorance took 3 lifes. Just bc it's a fish doesn't mean their lifes aren't valuable. I would say they matter the same as my life.


You have no idea... 28. It wasn't until the last aquarium (#2 out of 6) emptied that I realized what I have been doing is inhumane. Only a few animals lasted more than 3 years.


At last, finally, someone who appreciates fish.

I have a 90 gallon tank and collectively maintain 110 gallons of water.  But I wouldn't call fish keeping inherently inhumane any more than having a pet dog or cat.  Sorry to hear about the losses though. Sad

There's probably a reason the fish didn't last more than three years.  I've had fish live longer than their actual listed lifespan, with one tetra in particular lasting through 2 hurricanes and six years total.  If anyone wants any advice on fishkeeping, feel free to PM me.  Have about 15 years experience with various types of fish, including aggressive, large, and venomous.

I'm a member of a forum and am more or less known as the fish doctor because of my knowledge of illnesses and antibiotics.  So if anyone wants advice, I'm open.  I urge anyone looking to get back into the hobby to do so - we don't look down upon others who don't know as much, as we just want to make sure your fish are happy and healthy.

@Spino, it's never just a fish.  I had a betta for about a year who was a rescue (as in rescued from bad condtions) and I loved that fish so much I buried it with a potted plant outside.  Cried for days.
Topics tagged under 2 on Jurassic Mainframe - Page 2 Forum_10Topic: Blow Off Some Steam: Through the Portal
Océane

Replies: 481
Views: 10382

Search in: Off-Topic Discussions   Topics tagged under 2 on Jurassic Mainframe - Page 2 EmptySubject: Blow Off Some Steam: Through the Portal    Topics tagged under 2 on Jurassic Mainframe - Page 2 Icon_minitimeThu Jun 30, 2016 8:37 pm
Spinosaur4.4 wrote:
I was cleaning my old aquarium and I started feel bad about it. I was a kid and earned 3 fishes, they all died in 7 months bc I was so dumb and ignorant. I killed them. I killed 3 lifes. I know it's so long ago, and some ppl will say "they're just fish" but for me it still hurts. It hurts my ignorance took 3 lifes. Just bc it's a fish doesn't mean their lifes aren't valuable. I would say they matter the same as my life.


You have no idea... 28. It wasn't until the last aquarium (#2 out of 6) emptied that I realized what I have been doing is inhumane. Only a few animals lasted more than 3 years.
Topics tagged under 2 on Jurassic Mainframe - Page 2 Forum_10Topic: JPP Builds A Park (INTERACTIVE)
evolution_rex

Replies: 131
Views: 6617

Search in: Fanwork Hub   Topics tagged under 2 on Jurassic Mainframe - Page 2 EmptySubject: JPP Builds A Park (INTERACTIVE)    Topics tagged under 2 on Jurassic Mainframe - Page 2 Icon_minitimeSat Jun 18, 2016 9:53 pm
Sorry for the delay. Poll #2 is up!
Topics tagged under 2 on Jurassic Mainframe - Page 2 Forum_10Topic: Guess the movie
TheDreamMaster

Replies: 56
Views: 2549

Search in: Off-Topic Discussions   Topics tagged under 2 on Jurassic Mainframe - Page 2 EmptySubject: Guess the movie    Topics tagged under 2 on Jurassic Mainframe - Page 2 Icon_minitimeWed Jun 15, 2016 1:44 am
Dr. Wu wrote:
TheDreamMaster wrote:

1. Psycho II

2. (no idea)

3. Night of the Living Dead


I knew #2 would be hard but it's a dinosaur movie (hint: It's an original sequel to a dinosaur film that is a part of multiple adaptations). You're right about #1 & #2 but do you know which version of NOTLD is it?


Hm... Journey 2 for #2... and I'll say remake for the NotLD, but it seems pretty consistent for either version, except no one lives at the end of the original.
Topics tagged under 2 on Jurassic Mainframe - Page 2 Forum_10Topic: Guess the movie
Dr. Wu

Replies: 56
Views: 2549

Search in: Off-Topic Discussions   Topics tagged under 2 on Jurassic Mainframe - Page 2 EmptySubject: Guess the movie    Topics tagged under 2 on Jurassic Mainframe - Page 2 Icon_minitimeWed Jun 15, 2016 1:32 am
TheDreamMaster wrote:

1. Psycho II

2. (no idea)

3. Night of the Living Dead


I knew #2 would be hard but it's a dinosaur movie (hint: It's an original sequel to a dinosaur film that is a part of multiple adaptations). You're right about #1 & #2 but do you know which version of NOTLD is it?
Topics tagged under 2 on Jurassic Mainframe - Page 2 Forum_10Topic: JP3 Spinosaurus vs. Idominus rex
Océane

Replies: 12
Views: 1576

Search in: Film Universe   Topics tagged under 2 on Jurassic Mainframe - Page 2 EmptySubject: JP3 Spinosaurus vs. Idominus rex    Topics tagged under 2 on Jurassic Mainframe - Page 2 Icon_minitimeMon Jun 13, 2016 10:34 pm
This thread inspired me to make this... Tada, I guess. I'm totally voting #2.
Spoiler:
Topics tagged under 2 on Jurassic Mainframe - Page 2 Forum_10Topic: JP3 Spinosaurus vs. Idominus rex
Tarbtano

Replies: 12
Views: 1576

Search in: Film Universe   Topics tagged under 2 on Jurassic Mainframe - Page 2 EmptySubject: JP3 Spinosaurus vs. Idominus rex    Topics tagged under 2 on Jurassic Mainframe - Page 2 Icon_minitimeMon Jun 13, 2016 1:01 am
We got a thread debating how well Rexy goes up against the Indominus, so I figured, since the other Tyrannosaurs from TLW and JP3 would only do very comparable than the Queen of Nublar against the hybrid; why not call in the other super predator on the block? It's the Untameable Terror to Nublar vs. the Pharaoh of Sorna!


Topics tagged under 2 on Jurassic Mainframe - Page 2 Dce0d04dad184d4c38340957532102e5


Now let's assume the fight is set up exactly the same way as in JW's climax, only instead of Rexy we get Spiny charging out of Paddock 9 and crashing through a Tyrannosaurus skeleton because we're in an AU that JP3 was considered a classic because of plot convenience playhouse. And then, Spiny confronts and charges the Indominus.

The conditions beforehand are identical, as is passage of time. The Indominus is already injured from the fights with other dinosaurs, Owen, ACU, and the InGen mercs; but still in seemingly good condition. We're also assuming it won't be using its smarts or camouflage ability any more than it did in canon. Spiny is in peak form, but not exactly the same way we saw it fourteen years ago. It would be older than we saw it in JP3, thus a tid bit larger and aged, but not as past its prime as Rexy might have been. We'll say its 48 feet long, 18 feet at the head, and 9 tons. So size wise it's pretty much around the same size as the I.rex and thus a bit larger than Rexy; however not by any significant degree.

There are some changes however that will occur due to changing one combatant from Rexy to Spiny. For one, the Spinosaurus fights a bit differently. It wouldn't be using its jaws quite as heavily as Rexy did for obvious reasons. Now this is both a favorable and unfavorable change for our sail-back. It means Spiny wouldn't be able to land those big chomps that Rexy was able to dish out, as its jaws aren't as powerful. It could still headbutt, grasp, and grapple with its mouth; but not bite as hard. On the plus side, this means the I.rex's biggest advantage against Rexy, her claws, wouldn't be as lopsided as the Spinosaurus has just as strong a set it isn't shy about using. It also means the Indominus wouldn't be able to negate Spiny's attacks quite as well as she did Rexy's via restraining Rexy's neck or jaws. If she did that here, it would leave her open for Spiny to slash at her.

Spiny weighing a bit more is also a bit of a trade-off change. On one hand, it means that colliding with the Indominus means the force be in its favor more so than it was Rexy's. It also means tossing Spiny through the storefront would be a bit more difficult as well as any shoves Spiny gives her would have more momentum behind them. However, it could also mean Spiny would be a bit less agile in the fight.

Now let's have them fight. For the outcome I'll put five outcomes in the poll based on how well the Spinosaurus does.

Outcome #1 - The Spinosaurus beats down the Indominus alone
This is the most optimal outcome for Spiny. Here he/she/it manages to not only go head to head against the hybrid, but overpowers it without need of a second wind. This could end either like the film, with the Spinosaurus lasting long and damaging the Indominus enough to shove her into the Mosasaur pool, or would the Spinosaurus mauling the Indominus to death either via slashing or breaking its neck like it did the JP3 Tyrannosaurus.

Outcome #2 - The Spinosaurus beats the Indominus with help from Blue
Basically the movie outcome. Spiny loses in the first round but gets a reprieve thanks to Blue long enough to catch its second wind and fight again. Like #1, this can either end way it did in the movie with the Mosasaur or Blue and Spiny kill the I.rex personally.

Outcome #3 - The Spinosaurus can at least hold it off; but still loses solo
Bad ending. The Spinosaurus just can't deal or tank the same damage Rexy could and gets killed by the Indominus as it fights it alone, before Blue can show up to help.

Outcome #4 - The Spinosaurus loses even with Blue's help
Worst ending. Even with Blue's help, Spiny just can't go the distance and loses to the Indominus soundly.



And before anyone says so, no I really don't think it matters that the Tyrannosaurus rex the Spinosaurus fought in the third film was a couple of feet smaller than the ones from TLW and JP/JW. That fight was pretty much a curbstomp in Spiny's favor given as nothing the Tyrannosaurus threw at it did much more than stall it. I've restrained from saying this on JPL to avoid sparking a flame-war, but I think it needs be said. Just because the Spinosaurus soundly trounced a "sub-adult" (it really wasn't, subadult would be more like 25-32 feet, not 37), doesn't mean it now auto-loses to a slightly larger adult. It's like saying you could lift a 100lb weight easily, but suddenly a 115lb weight would break your spine. IMNO, it's probably most accurate and easiest just to say the Jurassic Park universe Spinosaurus and Tyrannosaurus are just very comparable at adult age and either one of them could kill the other.
Topics tagged under 2 on Jurassic Mainframe - Page 2 Forum_10Topic: Mystery of the 8(?) Male T. rex maquettes!
CT-1138

Replies: 0
Views: 5087

Search in: Film Universe   Topics tagged under 2 on Jurassic Mainframe - Page 2 EmptySubject: Mystery of the 8(?) Male T. rex maquettes!    Topics tagged under 2 on Jurassic Mainframe - Page 2 Icon_minitimeTue Jun 07, 2016 9:35 pm
Quote :
Although the T-rex had been sculpted and molded for the first movie--making the resculpting of the character unnecessary--some additional sculpture work was required to create a male version that would be distinguishable from the female. "Even though the male would have different coloring", explained effects supervisor Shane Mahan, "we were concerned that, under certain lighting conditions it would be very hard to tell the two rexes apart. So, on the computer, I started manipulating photographs of the original T-rex. I did a series of eight different head shapes, all of which were submitted to Steven for approval.

Spielberg approved a male T-rex head that had an added neck wattle, a more prominent brow bone, and a battle scarred face. "There is a lot of science now to support the idea that carnivores like the T-rexes would have been really scarred up," Mahan Said, "with broken arms and legs and teeth knocked out. It makes sense, because they would have been battling each other for food all the time. In this film, the animals were in a more natural, wild , environment, rather than the safe containment of the man-made park, and that wpuld mean scarred bodies. Between the battle scars, the extended brow line, and the neck wattle, the male was a really distinctive animal." ... (Duncan, The Making of The Lost World: Jurassic Park)

....

...Shane Mahan produced eight male head designs by digitally manipulating photographic images of the original T-rex, then translated the approved concept into three dimensions, sculpting scars, neck wattle, and a pronounced brow ridge directly onto a replica of the original head of the original head for molding and the running of the new skins. John Rosengrant designed the paint scheme for the male T-rex on a maquette and then executed the paint job on the full-size character with some help from Trevor Hensley. ... (Duncan, The Winston Effect)

So, there's the story of the origin to our beloved big, mean, green machine that shredded up a Mercedes and stomped all over San Diego. BUT, I think there's a piece missing to this story, a piece that's hinted at between both stories. Both state that Shane Mahan came up with 8 head designs, and The Winston Effect adds a vital clue where it states that the final approved concept was transferred to 3D. I think that it's quite possible that more than just the approved concept made it to the sculpting table, and that it's very well possible that all 8 had been sculpted in maquette form. I've compiled the 3 maquettes that I know of below listed by potential order of conception.


Maquette #1)
-Description: A sort of beigish green color, no neck wattle, no scars, only has the pronounced brow ridge. Maquette was not approved by Spielberg.
-Image(s):
Spoiler:


Maquette #2)
-Description: ?
-Image(s): ?


Maquette #3)
-Description: ?
-Image(s): ?


Maquette #4)
-Description: ?
-Image(s): ?


Maquette #5)
-Description: ?
-Image(s): ?


Maquette #6)
-Description: The color scheme is closer to the finalized maquette, yet the wattle is not fully there. The striping pattern is also more broken. The right arm, also may have been broken as indicated by the odd posture.
-Image(s): Partially painted image:
Spoiler:


Bronzed #6 Macquette)
-Description: Retooled from the original #6 maquette by Jim Charmatz, the sculpt was changed to an even more dynamic pose from the original, opening the mouth more, and altering the feet a bit. One individual that came from a collector in China had a friend repaint the bronze into more lifelike colors, as seen below in the images section. This particular maquette currently resides in the collection of forum member Jerassic.
-Image(s):
Painted Copy-
Spoiler:
Images of the original bronze version-
Spoiler:
The bronze maquette currently resides in the collection of Mr. John Lanzendorf, a renowned dinosaur art collector living in Chicago, Illinois-
Spoiler:


Maquette #7)
-Description: This one is the closest to the final approved maquette. It features all the details of the final maquette with slight differences. The neck wattle is slightly smaller than that of the final maquette, and the colors are slightly more vibrant. This maquette is most easily differentiated from the final by the arms, the left of which having a different posing. This maquette was not approved by Spielberg.
-Images(s):
Spoiler:


Maquette #8)
-Description: This was the finalized maquette, using a distinctive stone base. The neck wattle on this model is the largest, and being that this was the chosen maquette, it's possible to speculate that Spielberg had been interested in seeing a T. rex with a large wattle under it's neck. This maquette was used on set as well as by ILM, who scanned the model into the computer in order to create the CGI representation of the animal. This maquette was approved by Spielberg and is the closest visual we have of the TLW Buck other than the animatronic pre-repaint for JP///. This maquette is in fact the TLW Male T. rex. In props terms, this would be referred to as the "hero" maquette; the primary maquette used for production purposes, including being recasted for JP///. This maquette was further used in promotional and merchandising material for TLW, JP///, and beyond.
-Image(s):
Spoiler:


The problem, however, is that this leaves us with possibly five unaccounted for maquettes for the male alone, not counting the female maquette for TLW and the bronze recast(s-?) of maquette 2, 3, 4, or 5. I say possibly, because I discussed this with someone who talked to one of the SWS sculptors who worked on them, and he remembers there only be 2.
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