Jurassic Mainframe
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Creation is an act of sheer will. Next time it will be flawless...(est. 2016)
Jurassic Mainframe NewsHomeOur Discord ServerLatest imagesJurassic-PediaSearchRegisterLog in


 FSM modding tidbits

Go down 
2 posters

Posts : 51
Reputation : 11
Join date : 2016-06-08
Location : Restricted Island Laboratory in the Pacific

FSM modding tidbits Empty
PostSubject: FSM modding tidbits   FSM modding tidbits Icon_minitimeTue Jul 19, 2016 5:35 am

One day messing with raptor fsms and next thing yenno I have them run just like in Jurassic World. When they are not hunting their default run animation speed and animation plays but.....if they are hungry, they speed up an incredible amount and have their tails slightly raised. Now I've taught them to jump over obstacles when running. This mod I'll post.
Back to top Go down

Posts : 48
Reputation : 0
Join date : 2018-10-24
Location : studying the titanosaurus vagastrum

FSM modding tidbits Empty
PostSubject: Re: FSM modding tidbits   FSM modding tidbits Icon_minitimeFri Jan 18, 2019 3:38 pm

plz post download!
Back to top Go down
FSM modding tidbits
Back to top 
Page 1 of 1
 Similar topics
» Modding Q&A thread
» Modding Genesis is no more.

Permissions in this forum:You cannot reply to topics in this forum
Jurassic Mainframe :: Expanded Lore :: JP: Operation Genesis-
Jump to: