Where Life Found a Way...est. 2016
 
HomeMainframeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 PMEP (Procompsognathus & Mamenchi Expansion Pack)

View previous topic View next topic Go down 
AuthorMessage
SpinoInWonderland
Dimorphodon
Dimorphodon
avatar

Posts : 88
Join date : 2016-06-09
Age : 22

PostSubject: PMEP (Procompsognathus & Mamenchi Expansion Pack)   Tue Aug 16, 2016 2:29 am

Posting this here in case MG really goes down.

@Mamenchi wrote:
Ladies and Gentlemen, with great honour I present you the new Expansion Pack for JPOG!! I managed to make this a reality thanks to Procompsognathus100, who created amazing new behaviours and mods for the dinosaurs!!!

This new pack also includes new skies, a new type of grass, new sounds ( taken from the bbc series Planet Dinosaur ) and a complete reskin for all the dinosaurs!

Now every dinosaur has its own style and behaviour, so we'll present them together with the new skins:

GALLIMIMUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-03-56-67.jpg
DRYOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-08-51-93.jpg

These two small herbivores have a new fighting behaviour: they try to hit their rivals with their beaks and rear up to frighten them.

HOMALOCEPHALE
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-04-55-08.jpg

Homalocephale will now hit its aggressor with its head, and will fight for territory, like any other herbivore.

PACHYCEPHALOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-06-25-37.jpg

Apart from the common headbutt hit, Pachycephalosaurus has a new way of defence: it now tries to scare away its aggressor and if it gets too close it will attack immediately. The territorial behavior has also been modified, to add more realism in the game.

STEGOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0809-36-42-09.jpg
ANKYLOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0809-37-21-52.jpg
KENTROSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-10-04-11.jpg

These armed tanks have a new way of defence: while Kentrosaurus simply swings its tail to hit the predator, Stegosaurus and Ankylosaurs have higher chances of killing their aggressor with a powerful attack. In fact they can use their deathduel animation to kill every predator attacking from the front!
Besides, they dispute in a new way: They use their mass to scare their opponent, using at the same time a lot of animations. If the opponent persists in fighting, the other will knock it down with its tail!

PARASAUROLOPHUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0809-38-28-32.jpg
EDMONTOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0809-42-36-64.jpg
CORYTOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0809-43-29-65.jpg
OURANOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0809-45-55-35.jpg

These large herbivores are no more than defenseless herbivores...but they won't flee without a fight! They can now use their large tails to hit every aggressor attacking from behind. Edmontosaurus also uses its head to hit carnivores, and it rears up to crash the smaller ones onto the ground!
They too have a new territorial behaviour: they threaten their opponent by hitting it with their body and using warning signals. Each one of them reacts in a different way when attacked and knocked down by a predator.

CAMARASAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-01-03-86.jpg
BRACHIOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0809-41-56-92.jpg

These two huge herbivores now have more defensive capabilities and become very hard prey to kill! Brachiosaurus can now scare away its opponent with its huge mass, and if it doesn't retreat, it rears up to crash it into the ground, crushing it under its weight. Camarasaurus uses almost the same method, but with a difference: it can knock over its aggressor with its massive tail!
Both of them uses threatening displays when fighting for territory.

STYRACOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-08-16-87.jpg
TOROSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0809-44-18-22.jpg
TRICERATOPS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0809-40-36-00.jpg

These herbivores possess a new amazing defense behaviour: like today's oxen and african buffalo, they stay together to scare away their aggressor and for mutual protection. They create a wall which doesn't allow to the predator to kill one of them. The predator can choose to retreat, or worst, face with an angry herd when getting too close, risking so to be killed. However even if not in a group, an isolated ceratopsian won't be an easy target.
These herbivores too have the possibility of fighting for territory, using threat displays or hitting each other with their heads.

CERATOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-11-36-48.jpg
ALBERTOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-14-22-92.jpg

These two medium carnivores will be able to grab little prey and shake them until they die. They also attack the sides of larger herbivores repeatedly to weaken them, being able to get an easier meal without many injuries. ALBERTOSAURUS takes advantage of its strong bite force by repeatedly biting its prey to tear off flesh and crush bone to kill it, much like its larger and more powerful relative, the king itself.

VELOCIRAPTOR
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-12-57-30.jpg

These small predators will now act in groups to kill every creature that walks nearby. They will also attack small prey together, even if it has been knocked down by a fellow member of the group, for maximum killing effect.

DILOPHOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-13-40-18.jpg

These little Jurassic predators, can now spit venom at prey more frequently, killing so the prey faster. They can also latch on larger prey while spitting...

ALLOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-15-24-24.jpg

Taking inspiration from Planet Dinosaur, this hunter can now use its jaws like an axe, hitting its prey with its mouth open repeatedly to weaken it. It will also fight for territory like any other large carnivore.

ACROCANTHOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-19-06-66.jpg

This big predator will now hit its prey with a powerful bite, ripping off flesh and tearing through muscle, until the prey weakens to the point of being unable to resist for long. They too will fight for territory with other large carnivores.

CARCHARODONTOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-22-54-05.jpg

This mighty predator kills its victim without any chance for them to survive. It hit its prey repeatedly and rips apart big chunks of flesh... but it doesn't waste much energy, so after a lot of hits, it will retreat, waiting for the prey to die from blood loss. It will fight for territory too...

SPINOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-16-21-03.jpg

This large predator spends the majority of its time near water, ambushing its prey....There is also a chance that it uses its deathduel animation ( the one it uses to kill Trex ) to knock down the prey, using its thick gripping teeth to keep the prey from escaping, while its powerful arms slash the prey apart, killing it instantly. It will also fight for territory.....

TYRANNOSAURUS
http://i1211.photobucket.com/albums/cc427/Mamenchi/SimJP2012-06-0810-17-56-92.jpg

The king of the cretaceous has its own killing method too... taking inspiration from walking with dinosaurs, it now hits the prey repeatedly with is powerful jaws, crushing bone, killing its prey. It fights for territory as well.....

Before downloading, go to your Constant.ini file, find these lines:

HIGH_TerrainDrawDistance = 480;
HIGH_SkySegs = 20;
HIGH_SkySlices = 20;
HIGH_SkyHeight = 100;

and modify them into this:

HIGH_TerrainDrawDistance = 18000;
HIGH_SkySegs = 100;
HIGH_SkySlices = 100;
HIGH_SkyHeight = 4000;

If you wish to use things from our pack as part of your project, please ask permission from one of us first.

Now, we present to you, the download link for our modification:

http://www.mediafire.com/?da3vqnnc5kiwnxv

We hope you will enjoy your JPOG experience now! Have fun!XD

Note: To activate some of the really new modifications(for large carnivores in particular) please make sure that you install the new Units folder with the Sound folder AND most importantly, the Models folder. Thank you - P100

If anyone has problems, just contact one of us, we'll be glad to help you!

SEE YOU SOON FOR OTHER MODS!!
Back to top Go down
View user profile http://spinoinwonderland.deviantart.com/
LostWorld
Hatchling
Hatchling


Posts : 48
Join date : 2016-08-12
Location : Camping undetected on Isla Sorna

PostSubject: Re: PMEP (Procompsognathus & Mamenchi Expansion Pack)   Tue Aug 16, 2016 11:53 am

Thank you for gathering up all of the info threads and tutorials. This stuff is the basis for why there's still an interest in modding JP:OG and why new discoveries are still being made. Who knows how much there's to be found...

This a a great expansion - perhaps the most advanced in behavior edits released. My only problem was that - after a clean install and nothing else - the raptors didn't seem too smart. They would carelessly walk right into other more dangerous animals without really attempting to flee - so they never lasted more than a few minutes for me. Another thing is that using the settings that came with the install, herbivores seem really overpowered and would one or two-shot everything. Still, remarkable advancements in this one.

About Modding Genesis: It's too bad that the major hub for modding discoveries back then has been so inactive. It's understandable since the game has been out so long and interest has been lost. I wasn't around when all of the GEP stuff was going on, but just reading back through the site over the past couple years I understand why it was once the go-to spot. Everything notable should be salvaged and not go to waste, because that's JP:OG history.

Back to top Go down
View user profile
LeadFaun
Unhatched Egg
Unhatched Egg


Posts : 3
Join date : 2016-07-28

PostSubject: Re: PMEP (Procompsognathus & Mamenchi Expansion Pack)   Sun Oct 16, 2016 6:30 am

Does anyone know where Mamenchi posts about the mod now?
Back to top Go down
View user profile
Mamenchi
Unhatched Egg
Unhatched Egg


Posts : 12
Join date : 2016-06-09

PostSubject: Re: PMEP (Procompsognathus & Mamenchi Expansion Pack)   Sun Oct 16, 2016 11:47 am

If you're talking about the PMEP V2, then you can find it on facebook.
I'll create a new thread for it here later... Smile
Back to top Go down
View user profile
LeadFaun
Unhatched Egg
Unhatched Egg


Posts : 3
Join date : 2016-07-28

PostSubject: Re: PMEP (Procompsognathus & Mamenchi Expansion Pack)   Sun Oct 16, 2016 5:41 pm

k thx
Back to top Go down
View user profile
LostWorld
Hatchling
Hatchling


Posts : 48
Join date : 2016-08-12
Location : Camping undetected on Isla Sorna

PostSubject: Re: PMEP (Procompsognathus & Mamenchi Expansion Pack)   Sun Jan 08, 2017 10:49 am

Great seeing Mamenchi around here. PMEP 2 is what everyone is waiting for. Good luck to you and the team.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: PMEP (Procompsognathus & Mamenchi Expansion Pack)   

Back to top Go down
 
PMEP (Procompsognathus & Mamenchi Expansion Pack)
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» EddyJay Stock Pack #1
» valve, expansion link and reverser adjustment
» SEC Expansion?
» +O2 Oxygen Resource Pack
» Pochy's 11GB Pack!

Permissions in this forum:You cannot reply to topics in this forum
Jurassic Mainframe Boards :: InGen Break Room :: JP: Operation Genesis-
Jump to: