| Mesozoic Revolution | |
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+9khanthetiger101 GodzillaRaptor Velociraptor Rex FTKchuuNINJA Chopperface LeahMcFallFan jpog2 PrimevalBrony SpinoInWonderland 13 posters |
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SpinoInWonderland Hatchling


Posts : 88 Reputation : 7 Join date : 2016-06-09
 | Subject: Mesozoic Revolution Thu Jun 09, 2016 1:15 pm | |
| This mod aims to make JPOG more palaeontologically accurate, as well as adding a few new features. Changes:
- 15 new species with new digsites based on real-life geological formations
- More accurate models for the 25 vanilla species
- New sounds, for both vanilla and new dinosaur species
- New high-resolution skins for the 25 vanilla species, with accurately-feathered coelurosaurs(within modding limits)
- General stats sweep - Adjusted stats for every dinosaur and other units based on their estimated sizes, their physical features, and adaptations. For example, large sauropods have massive health, befitting for the largest dinosaurs that ever walked the Earth. If another dinosaur tries to attack one, it will find that they take a long time to wear down! Another example would be Velociraptors not being able to kill a visitor with a single pounce. Seriously, this thing is around the size of a turkey or a coyote! Why should it be effortlessly killing people with a single pounce!?
- Large carnivore packs - Allosaurus and the other carnosaurs can form packs.
- Building limits massively increased - you can now build your park without worrying of pesky building limits!
- Digsite unlock increased - You can now unlock up to 10 digsites at 5 stars.
- Maximum number of fossil hunting teams increased to 8 - 4 just isn't enough.
- Fossil team base cost decreased - prevents stupidly high prices when you have 5+ dig teams.
- Sentry turret downgrade - makes the game more challenging. Now you'll have to get in your helicopter more often. However, the sentry turrets will be cheaper as well.
- Jeep fuel upgrade - longer rides...
- Safari Maximum Path Length and Balloon Maximum Path Length increased to 5 kilometers - again, I want longer rides...
- Starting money increased to 200,000
- Maximum dinosaur population increased to 5000 - more dinosaurs, the better
- Cheaper trees - Trees no longer drain your money really fast when trying to fill a dinosaur enclosure with the appropriate trees
- Night sky (Also no more tornadoes)
- New skies, several to choose from
Digsites and dinosaurs list:
- Morrison Formation A
- Stegosaurus
- Ceratosaurus
- Dryosaurus
Morrison Formation B Brachiosaurus Apatosaurus Saurophaganax Camarasaurus Diplodocus Allosaurus Ornitholestes (replaces Dilophosaurus) Scollard & Horseshoe Canyon Formations (originally Judith River A) Albertosaurus Ankylosaurus Pachycephalosaurus Antlers & Kirtland Formations (originally Hell Creek A) Acrocanthosaurus Tenontosaurus Parasaurolophus Pentaceratops (replaces Torosaurus) Dinosaur Park and Hell Creek Formations (originally Judith River B) Tyrannosaurus Styracosaurus Corythosaurus Hell Creek Formation (original Hell Creek B) Triceratops Ankylosaurus Edmontosaurus Pachycephalosaurus Tendaguru Beds Giraffatitan (replaces African Brachiosaurus) Allosaurus Kentrosaurus Oxford Clay Megalosaurus Eustreptospondylus Callovosaurus Bahariya and Echkar Formations (original Chenini Formation) Spinosaurus Carcharodontosaurus Ouranosaurus Suchomimus Bahariya Formation B Paralititan Aegyptosaurus Rugops Wessex Formation Iguanodon Mantellisaurus Neovenator Flaming Cliffs Velociraptor Anserimimus (replaces Gallimimus) Prenocephale (replaces Homalocephale) Exercise Exclusive Open Range Safari Amphicoelias The Lost World Torosaurus latus (v1.02) Hell Creek Parasaurolophus (v1.02) Alamosaurus sanjuanensis (v1.02) Denversaurus schlessmanni (v1.02) Anzu wylei (v1.02) Dakotaraptor steini (v1.02) Thescelosaurus neglectus (v1.02) Struthiomimus sedens (v1.02) Dangerous Abodes Daspletosaurus Tarbosaurus Giganotosaurus Any Port In a Storm Amphicoelias Giganotosaurus Deinocheirus New Buildables:
- Dinosaur skeletal mounts - Triceratops, Sonorasaurus, Deinonychus, Tyrannotitan
- Plantable trees (added in v1.02) - Araucaria, Acacia
Mod Variants (will be made post-release)These are not part of the main mod and will be worked on after release. Each variant will have it's own exercise-exclusive DLC.
- Mesozoic Revolution - Time of the Titans
- This version of MR will only add Jurassic dinosaurs. This is intended to be the successor of my outdated 2012 Jurassic Expansion mod. It's named after the second episode of Walking With Dinosaurs, which focused on the life of the Morrison. Name is very fitting too, considering what the Late Jurassic was like...
- Mesozoic Revolution - Era of Chalk
- Only adds Cretaceous dinosaurs. This is intended to be the successor of my outdated 2012 Cretaceous Expansion mod. It's name comes from the fact that the Cretaceous period was named after it's abundance of chalk, more than any other period in the Phanerozoic.
- Mesozoic Revolution - New Blood
- Only adds Triassic dinosaurs, and is named after the first episode of Walking With Dinosaurs. This will be the final execution of my Triassic Expansion concept, which was worked on for a while then abandoned.
Notes:
- Hell Creek A is the most anachronistic site in the unmodded game. Literally none of the dinosaurs found there in the vanilla game are known to have coexisted with one another. Acrocanthosaurus is from the Aptian-Albian (~125-110 Ma), Parasaurolophus is from the Campanian (~84-72 Ma), and Torosaurus is from the Maastrichtian (~around ~72-66 Ma).
- The JPOG dilophosaur is anachronistic and undersized, so I replaced it with Ornitholestes. Also, the JPOG Gallimimus is closer to Anserimimus in size than to an actual Gallimimus, and sizing up the model to the size of a real Gallimimus leads to a rather weird model, so I changed it to an Anserimimus.
Download on ModDB
Last edited by SpinoInWonderland on Mon Oct 03, 2016 4:09 am; edited 13 times in total (Reason for editing : v1.02 update) | |
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SpinoInWonderland Hatchling


Posts : 88 Reputation : 7 Join date : 2016-06-09
 | Subject: Re: Mesozoic Revolution Sun Jun 12, 2016 3:24 am | |
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PrimevalBrony Embryo


Posts : 11 Reputation : 0 Join date : 2016-06-07
 | Subject: Re: Mesozoic Revolution Sun Jun 12, 2016 7:38 am | |
| Looks amazing. Keep it up ^_^ | |
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jpog2 Hatchling


Posts : 66 Reputation : 0 Join date : 2016-06-11
 | Subject: Re: Mesozoic Revolution Sun Jun 12, 2016 10:31 am | |
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LeahMcFallFan Embryo


Posts : 27 Reputation : 0 Join date : 2016-06-08 Location : Indonesia
 | Subject: Re: Mesozoic Revolution Sun Jun 12, 2016 10:04 pm | |
| Amazing! What about the Sonorasaurus statue? | |
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SpinoInWonderland Hatchling


Posts : 88 Reputation : 7 Join date : 2016-06-09
 | Subject: Re: Mesozoic Revolution Mon Jun 13, 2016 2:24 am | |
| - LeahMcFallFan wrote:
- Amazing! What about the Sonorasaurus statue?
Doesn't have a skin yet. | |
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LeahMcFallFan Embryo


Posts : 27 Reputation : 0 Join date : 2016-06-08 Location : Indonesia
 | Subject: Re: Mesozoic Revolution Mon Jun 13, 2016 7:05 am | |
| Oh my god! Can't wait to see it! | |
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SpinoInWonderland Hatchling


Posts : 88 Reputation : 7 Join date : 2016-06-09
 | Subject: Re: Mesozoic Revolution Sat Jun 18, 2016 7:36 am | |
| It's done. Not the mod itself, the Sonorasaurus mounted skeleton. - Sonorasaurus skeleton:
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jpog2 Hatchling


Posts : 66 Reputation : 0 Join date : 2016-06-11
 | Subject: Re: Mesozoic Revolution Sat Jun 18, 2016 7:41 am | |
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LeahMcFallFan Embryo


Posts : 27 Reputation : 0 Join date : 2016-06-08 Location : Indonesia
 | Subject: Re: Mesozoic Revolution Sat Jun 18, 2016 8:47 am | |
| Impressive work, you got there! I'm amazed that one of my favorite sauropods getting a skeletal mount! | |
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Chopperface Embryo


Posts : 44 Reputation : 0 Join date : 2016-06-08
 | Subject: Re: Mesozoic Revolution Sat Jun 18, 2016 11:58 am | |
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FTKchuuNINJA Hatchling


Posts : 51 Reputation : 11 Join date : 2016-06-08 Location : Restricted Island Laboratory in the Pacific
 | Subject: Re: Mesozoic Revolution Sat Jun 18, 2016 7:40 pm | |
| *O* wot?! oh well dat is most impressive!! do you think the skeletal skins be used like dead skins, just add a bit o meat and maybe some blood stains if needed? dat'd be really something  | |
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SpinoInWonderland Hatchling


Posts : 88 Reputation : 7 Join date : 2016-06-09
 | Subject: Re: Mesozoic Revolution Mon Jun 20, 2016 10:13 am | |
| - FTKchuuNINJA wrote:
- *O* wot?! oh well dat is most impressive!! do you think the skeletal skins be used like dead skins, just add a bit o meat and maybe some blood stains if needed? dat'd be really something
 Only for some of the models. Many other models don't look good as skeletons even if they look really nice with normal fleshed-out skins. | |
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Velociraptor Rex Embryo


Posts : 8 Reputation : 0 Join date : 2016-06-27
 | Subject: Re: Mesozoic Revolution Mon Jun 27, 2016 1:12 am | |
| Just curious how will the expansion packs work? Will all the extra 15 species added in the main pack be replaced by the species in the DLC? | |
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GodzillaRaptor Embryo


Posts : 4 Reputation : 0 Join date : 2016-06-25
 | Subject: Re: Mesozoic Revolution Fri Jul 01, 2016 10:56 am | |
| Nice! This Expansion pack looks awesome! It differents itself from jpog alot, which i love! It looks like a new game! | |
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SpinoInWonderland Hatchling


Posts : 88 Reputation : 7 Join date : 2016-06-09
 | Subject: Re: Mesozoic Revolution Fri Jul 01, 2016 3:35 pm | |
| - Velociraptor Rex wrote:
- Just curious how will the expansion packs work? Will all the extra 15 species added in the main pack be replaced by the species in the DLC?
The mod variants (not expansions or DLC, they're technically separate packs) will be as close as possible to the species list in the original 2012 Jurassic/Cretaceous Expansions. It won't be an exact match though. UPDATE: The ETA has been moved. Adding a large amount of new data to the exercise files at a time seems to be a bit harder than I though, one overlooked mistake could crash the exercise from the loading screen...Anyway, as for mod progress, I only have the remaining exercise files and visitor skins left to do, and maybe one or two more skeletal mounts. | |
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SpinoInWonderland Hatchling


Posts : 88 Reputation : 7 Join date : 2016-06-09
 | Subject: Re: Mesozoic Revolution Wed Jul 06, 2016 2:08 am | |
| Another update:
Decided to make "Open Range Safari" more Morrison-centric. Also, "The Lost World" in the initial release won't have any exercise exclusives, as I had trouble fitting in the species I wanted. | |
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jpog2 Hatchling


Posts : 66 Reputation : 0 Join date : 2016-06-11
 | Subject: Re: Mesozoic Revolution Fri Jul 15, 2016 7:50 am | |
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SpinoInWonderland Hatchling


Posts : 88 Reputation : 7 Join date : 2016-06-09
 | Subject: Re: Mesozoic Revolution Mon Jul 18, 2016 2:00 am | |
| - jpog2 wrote:
- Any news ?
The Tyrannotitan skeletal mount and implementation of new additions unto exercises is completed. All I need to do is skin the Deinonychus skeletal mount and skin the visitors for the sake of consistency. UPDATE: All the skeletal mounts are complete. - Dinosaur skeletal mounts:
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Velociraptor Rex Embryo


Posts : 8 Reputation : 0 Join date : 2016-06-27
 | Subject: Re: Mesozoic Revolution Mon Jul 18, 2016 11:47 am | |
| Lookin' good!  Can we expect flesh and blood appearances for the Tyrannotitan and Sonorasaurus anytime down the line? | |
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khanthetiger101 Embryo


Posts : 14 Reputation : -1 Join date : 2016-06-08 Location : India
 | Subject: Re: Mesozoic Revolution Thu Aug 11, 2016 11:19 am | |
| Any news further? Still how long does it take to complete this mod?
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SpinoInWonderland Hatchling


Posts : 88 Reputation : 7 Join date : 2016-06-09
 | Subject: Re: Mesozoic Revolution Fri Aug 12, 2016 2:52 pm | |
| - khanthetiger101 wrote:
- Any news further? Still how long does it take to complete this mod?
Almost there. Those background/loading screens along with the dinopedia icons took longer than I though. I also don't have as much time for JPOG as I used to. | |
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SpinoInWonderland Hatchling


Posts : 88 Reputation : 7 Join date : 2016-06-09
 | Subject: Re: Mesozoic Revolution Fri Aug 19, 2016 2:42 pm | |
| The mod has been released!  | |
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PrimevalBrony Embryo


Posts : 11 Reputation : 0 Join date : 2016-06-07
 | Subject: Re: Mesozoic Revolution Fri Aug 19, 2016 3:07 pm | |
| Excellent. Can't wait to play it | |
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Velociraptor Rex Embryo


Posts : 8 Reputation : 0 Join date : 2016-06-27
 | Subject: Re: Mesozoic Revolution Sat Aug 20, 2016 12:45 am | |
| Thanks for the release  | |
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PrimevalBrony Embryo


Posts : 11 Reputation : 0 Join date : 2016-06-07
 | Subject: Re: Mesozoic Revolution Sat Aug 20, 2016 7:31 am | |
| So after trying this mod out there are quite a lot of bugs that need ironing out. Especially the fact that all structures and fences are pure white | |
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SpinoInWonderland Hatchling


Posts : 88 Reputation : 7 Join date : 2016-06-09
 | Subject: Re: Mesozoic Revolution Sat Aug 20, 2016 12:16 pm | |
| - PrimevalBrony wrote:
- So after trying this mod out there are quite a lot of bugs that need ironing out. Especially the fact that all structures and fences are pure white
Have you tried messing around with your graphics settings? Someone else also had that white structures bug, and messing around with the graphics settings fixed it. http://comments.deviantart.com/1/629258602/4203688582 EchoGreen/DPJWei also pointed out a couple of bugs in the exercises, the bugfixes for those are available and the v1.01 patch is also being updated to incorporate the second bugfix (the second bug initially slipped past me when I fixed the first one). | |
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PrimevalBrony Embryo


Posts : 11 Reputation : 0 Join date : 2016-06-07
 | Subject: Re: Mesozoic Revolution Sat Aug 20, 2016 3:50 pm | |
| I have literally maximised all graphics and the buildings and fences are still white | |
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mcblegal123 Embryo


Posts : 15 Reputation : 3 Join date : 2016-06-13
 | Subject: Re: Mesozoic Revolution Sat Aug 20, 2016 6:15 pm | |
| how do I have unlocked the 12 points of excavation because even in b are from 10 to unlock , you can teach how to set to get the 12 ?
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EchoGreen Embryo


Posts : 35 Reputation : 1 Join date : 2016-06-07
 | Subject: Re: Mesozoic Revolution Sat Aug 20, 2016 10:51 pm | |
| Use the Open to the Public cheat to unlock the remaining 2 dig sites. Left, down, right, up, [, ]. Works for every game mode. | |
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