Subject: Re: Mesozoic Revolution Sat Aug 20, 2016 11:57 pm
PrimevalBrony wrote:
I have literally maximised all graphics and the buildings and fences are still white
That's odd, mine works fine when I tested on a fresh installation and the fix worked for someone. Are you running the game in 32-bit? I haven't tested what happens in 16-bit.
mcblegal123 wrote:
how do I have unlocked the 12 points of excavation because even in b are from 10 to unlock , you can teach how to set to get the 12 ?
See EchoGreen's post above.
As for the digsite cap issue, I can't fix it, and I don't know the cause of it either. AFAIK, the cap only seems to affect Site B though, you can unlock all the digsites in Operation Genesis mode and the exercises without using the Open to the Public cheat (the only cheats I used to test it were the ones which raised the star level).
Subject: Re: Mesozoic Revolution Sun Aug 21, 2016 5:08 am
I did so. Didn't work
SpinoInWonderland Hatchling
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Subject: Re: Mesozoic Revolution Sun Aug 21, 2016 11:19 am
PrimevalBrony wrote:
I did so. Didn't work
Then either your download got corrupted somehow or that your computer can't render the building textures for some reason. No idea what's causing it now, that's really odd.
Subject: Re: Mesozoic Revolution Sun Aug 21, 2016 11:24 am
I'm trying that now by downloading v1.01
•Caius• Embryo
Posts : 7 Reputation : 0 Join date : 2016-08-20
Subject: Re: Mesozoic Revolution Sun Aug 21, 2016 12:36 pm
Could it just be the computer can't handle the resolution? My game won't even start up sadly with the complete mod, all the skins seem to break it. I picked it a part and narrowed it down to all the skies, grass type 128.dds, and from the dig sites to the bottom file in the matlibs (minus the dinopedia which works fine), would it be possible to make a lower res version some time?
SpinoInWonderland Hatchling
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Subject: Re: Mesozoic Revolution Sun Aug 21, 2016 1:05 pm
•Caius• wrote:
Could it just be the computer can't handle the resolution? My game won't even start up sadly with the complete mod, all the skins seem to break it. I picked it a part and narrowed it down to all the skies, grass type 128.dds, and from the dig sites to the bottom file in the matlibs (minus the dinopedia which works fine), would it be possible to make a lower res version some time?
Well, I do have one planned when I have time to do so.
EDIT: Can your computer handle the Forgotten's skins? I need to find out how much smaller I could make the lower-resolution skins.
Subject: Re: Mesozoic Revolution Sun Aug 21, 2016 3:38 pm
SpinoInWonderland wrote:
Velociraptor Rex wrote:
Just curious but how do you prevent the dinosaurs from shrinking and growing?
Um, dinosaurs don't randomly change size by default, and this mod does not have such a feature.
It must be a PMEP file then :p
Also since the core mod is done, will the extensive exercise specie list be implemented?
SpinoInWonderland Hatchling
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Subject: Re: Mesozoic Revolution Mon Aug 22, 2016 12:08 am
Velociraptor Rex wrote:
SpinoInWonderland wrote:
Velociraptor Rex wrote:
Just curious but how do you prevent the dinosaurs from shrinking and growing?
Um, dinosaurs don't randomly change size by default, and this mod does not have such a feature.
It must be a PMEP file then :p
Also since the core mod is done, will the extensive exercise specie list be implemented?
Well, the PMEP did have a size variation feature for some time (it was removed at some point though). Maybe you downloaded PMEP back from before that feature was removed?
There will be new species introduced to the exercises in v1.02
Posts : 14 Reputation : -1 Join date : 2016-06-08 Location : India
Subject: Re: Mesozoic Revolution Mon Aug 22, 2016 3:27 am
The mod is so cool. I love it. By the way, how can I add the exercise exclusive dinos into the main game?
_______________ Beware the Mighty Tiger of The Jungle-Shere Khan
•Caius• Embryo
Posts : 7 Reputation : 0 Join date : 2016-08-20
Subject: Re: Mesozoic Revolution Mon Aug 22, 2016 10:41 am
It can handle the forgottens skins fine, I have issues with the sky and grass but I'm not too fussed about them
SpinoInWonderland Hatchling
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Subject: Re: Mesozoic Revolution Mon Aug 22, 2016 11:58 am
•Caius• wrote:
It can handle the forgottens skins fine, I have issues with the sky and grass but I'm not too fussed about them
Ok.
Looks like I can go for 1040x1040 for large dinosaurs for the lower-resolution version (the Forgotten has them at 1024x1024, but I don't want glitched transparency halos on the parts where the alpha channel has been applied, this is most noticeable on certain resolutions of HD trees (512/1024/2048) but could happen to dinosaurs too)
Subject: Re: Mesozoic Revolution Mon Aug 22, 2016 12:45 pm
You could add to the 1:02 version of the mod skeleton ajax apatosaurus that and then the mod ?
PrimevalBrony Embryo
Posts : 11 Reputation : 0 Join date : 2016-06-07
Subject: Re: Mesozoic Revolution Mon Aug 22, 2016 3:22 pm
My computer could handle Forgotten, but even v1.01 isn't fixing my buildings issue
SpinoInWonderland Hatchling
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Subject: Re: Mesozoic Revolution Mon Aug 22, 2016 3:27 pm
khanthetiger101 wrote:
The mod is so cool. I love it. By the way, how can I add the exercise exclusive dinos into the main game?
Add them to the DinoList and FslHunt ini files.
Make sure to add them to a digsite which uses the TML containing their skins (Chenini TML for Deinocheirus and Giganotosaurus, Judith River B TML for Daspletosaurus and Tarbosaurus, Morrison B for Amphicoelias). You also need to ensure that there are not more than 40 species in the files or else crashes will occur.
mcblegal123 wrote:
You could add to the 1:02 version of the mod skeleton ajax apatosaurus that and then the mod ?
That's not really plausible. Model edits don't show up when the model is used as a buildable structure. Besides, the Apatosaurus' model wouldn't really look good as a skeleton.
PrimevalBrony wrote:
My computer could handle Forgotten, but even v1.01 isn't fixing my buildings issue
Then you'll probably have to wait until I can get around to making and releasing the lower-resolution structure skins. For the meantime, you can use the Forgotten's structure skins or something (and if you do, you may wanna replace souvb2.tmd with the vanilla one, the visitor's dinosaur toys would end up pitch black otherwise).
Nice Mod, but my Rugops freeze up often, and kill eachother because of their hunger, and the larger carnivorous dinosaurs grab visitors from the Viewing Vent alot, which decreases the star rate, and they often end up destroying their own paddocks. Also, the Injury mod acts up often, and kills off almost all of my small herbivores D:
SpinoInWonderland Hatchling
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Subject: Re: Mesozoic Revolution Wed Sep 21, 2016 6:29 am
GodzillaRaptor wrote:
Nice Mod, but my Rugops freeze up often, and kill eachother because of their hunger, and the larger carnivorous dinosaurs grab visitors from the Viewing Vent alot, which decreases the star rate, and they often end up destroying their own paddocks. Also, the Injury mod acts up often, and kills off almost all of my small herbivores D:
I'll check the Rugops' behaviour and see about it. About the large carnivores eating visitors from viewing vents, that's also present in the vanilla game.
It can be prevented by placing cheap security cameras in the front of the viewing vent to block the carnivores (yes, it actually works).
The injury mod which makes dinosaurs limp after hitting a certain health threshold? That's part of the PMEP, which I assume you installed with the mod. The small animals seem to have low enough HP to hit it often in territorial fights. I may have to revamp the health system.